loneliness: wants to make person laugh

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.65
, emotion
Weight: 0.60
, issue
Weight: 0.57
, matter
Weight: 0.56
, thing
Weight: 0.53
Siblings boredom
Weight: 0.35
, emptiness
Weight: 0.35
, despair
Weight: 0.35
, sadness
Weight: 0.34
, alienation
Weight: 0.34

Related properties

Property Similarity
wants to make person laugh 1.00
wants to make friend 0.84
wants to talk to someone 0.84
wants to entertain someone 0.82
wants to have fun 0.82
wants to see person play game 0.79
wants to meet person 0.79
wants to go to movie 0.78
wants to play game with your friend 0.78
wants to see something new 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.50
¬ Remarkable(boredom, wants to entertain someone)
0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
0.09
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
0.09
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.69
¬ Remarkable(boredom, wants to go to movie)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.21
Plausible(loneliness, wants to make person laugh)
Evidence: 0.67
Remarkable(boredom, wants to talk to someone)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)
0.44
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.21
Plausible(loneliness, wants to make person laugh)
Evidence: 0.50
Remarkable(boredom, wants to entertain someone)
Evidence: 0.28
¬ Plausible(boredom, wants to entertain someone)
0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.21
Plausible(loneliness, wants to make person laugh)
Evidence: 0.69
Remarkable(boredom, wants to go to movie)
Evidence: 0.35
¬ Plausible(boredom, wants to go to movie)
0.42
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.21
Plausible(loneliness, wants to make person laugh)
Evidence: 0.68
Remarkable(boredom, wants to see person play game)
Evidence: 0.45
¬ Plausible(boredom, wants to see person play game)
0.40
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.21
Plausible(loneliness, wants to make person laugh)
Evidence: 0.57
Remarkable(boredom, wants to see something new)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)
0.37
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.21
Plausible(loneliness, wants to make person laugh)
Evidence: 0.28
Remarkable(boredom, wants to play game with your friend)
Evidence: 0.37
¬ Plausible(boredom, wants to play game with your friend)
0.36
Rule weight: 0.60
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.21
Plausible(loneliness, wants to make person laugh)
Evidence: 0.20
Remarkable(boredom, wants to have fun)
Evidence: 0.42
¬ Plausible(boredom, wants to have fun)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.21
Plausible(loneliness, wants to make person laugh)
Evidence: 0.10
¬ Salient(loneliness, wants to make person laugh)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.21
Plausible(loneliness, wants to make person laugh)
Evidence: 0.13
¬ Plausible(loneliness, wants to make friend)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.21
Plausible(loneliness, wants to make person laugh)
Evidence: 0.12
¬ Plausible(loneliness, wants to meet person)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.65
Typical(loneliness, wants to make person laugh)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.21
Plausible(loneliness, wants to make person laugh)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.65
Typical(loneliness, wants to make person laugh)
Evidence: 0.59
¬ Typical(loneliness, wants to make friend)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.10
Salient(loneliness, wants to make person laugh)
Evidence: 0.27
¬ Salient(loneliness, wants to make friend)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.65
Typical(loneliness, wants to make person laugh)
Evidence: 0.63
¬ Typical(loneliness, wants to meet person)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.10
Salient(loneliness, wants to make person laugh)
Evidence: 0.25
¬ Salient(loneliness, wants to meet person)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.10
Salient(loneliness, wants to make person laugh)
Evidence: 0.32
¬ Salient(loneliness, wants to talk to someone)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.13
Remarkable(loneliness, wants to make person laugh)
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.13
Remarkable(loneliness, wants to make person laugh)
Evidence: 0.46
¬ Remarkable(loneliness, wants to make friend)
0.38
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.84
Evidence: 0.13
Remarkable(loneliness, wants to make person laugh)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.10
Salient(loneliness, wants to make person laugh)
Evidence: 0.65
¬ Typical(loneliness, wants to make person laugh)
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.21
Plausible(loneliness, wants to make person laugh)
Evidence: 0.65
¬ Typical(loneliness, wants to make person laugh)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.42
¬ Typical(boredom, wants to have fun)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.44
¬ Typical(boredom, wants to entertain someone)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.34
¬ Typical(boredom, wants to go to movie)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
Evidence: 0.42
¬ Typical(boredom, wants to play game with your friend)