lonliness: wants to love another

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.39
, part
Weight: 0.39
, thing
Weight: 0.31
Siblings loneliness
Weight: 0.31
, jealousy
Weight: 0.29
, alienation
Weight: 0.29
, mental disorder
Weight: 0.29
, boredom
Weight: 0.29

Related properties

Property Similarity
wants to love another 1.00
wants to love someone else 0.90
wants to have fun 0.82
wants to see something new 0.82
wants to be with friend 0.82
wants to make friend 0.81
wants to learn something new 0.81
wants to play game with your friend 0.80
wants to talk to someone 0.79
wants to have friend over 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.16
¬ Remarkable(boredom, wants to be with friend)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.17
¬ Remarkable(boredom, wants to have friend over)
0.09
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.37
¬ Remarkable(jealousy, wants to love someone else)
0.09
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.46
¬ Remarkable(loneliness, wants to make friend)
0.07
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.37
Remarkable(jealousy, wants to love someone else)
Evidence: 0.07
¬ Plausible(jealousy, wants to love someone else)
0.46
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.46
Remarkable(loneliness, wants to make friend)
Evidence: 0.13
¬ Plausible(loneliness, wants to make friend)
0.45
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.16
Remarkable(boredom, wants to be with friend)
Evidence: 0.15
¬ Plausible(boredom, wants to be with friend)
0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.55
Remarkable(loneliness, wants to talk to someone)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)
0.42
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.67
Remarkable(boredom, wants to talk to someone)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)
0.42
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.17
Remarkable(boredom, wants to have friend over)
Evidence: 0.18
¬ Plausible(boredom, wants to have friend over)
0.42
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.57
Remarkable(boredom, wants to see something new)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)
0.38
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.28
Remarkable(boredom, wants to learn something new)
Evidence: 0.38
¬ Plausible(boredom, wants to learn something new)
0.38
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.28
Remarkable(boredom, wants to play game with your friend)
Evidence: 0.37
¬ Plausible(boredom, wants to play game with your friend)
0.37
Rule weight: 0.60
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.20
Remarkable(boredom, wants to have fun)
Evidence: 0.42
¬ Plausible(boredom, wants to have fun)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.62
¬ Salient(lonliness, wants to love another)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.06
¬ Plausible(lonliness, wants to make friend)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.14
¬ Plausible(lonliness, wants to talk to someone)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.62
Salient(lonliness, wants to love another)
Evidence: 0.44
¬ Salient(lonliness, wants to make friend)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.67
Remarkable(lonliness, wants to love another)
Evidence: 0.66
¬ Remarkable(lonliness, wants to make friend)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.62
Salient(lonliness, wants to love another)
Evidence: 0.58
¬ Salient(lonliness, wants to talk to someone)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.67
Remarkable(lonliness, wants to love another)
Evidence: 0.72
¬ Remarkable(lonliness, wants to talk to someone)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.41
Typical(lonliness, wants to love another)
Evidence: 0.48
¬ Typical(lonliness, wants to talk to someone)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.41
Typical(lonliness, wants to love another)
Evidence: 0.66
¬ Typical(lonliness, wants to make friend)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.62
Salient(lonliness, wants to love another)
Evidence: 0.41
¬ Typical(lonliness, wants to love another)
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.22
Plausible(lonliness, wants to love another)
Evidence: 0.41
¬ Typical(lonliness, wants to love another)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.42
¬ Typical(boredom, wants to have fun)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.42
¬ Typical(boredom, wants to learn something new)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.42
¬ Typical(boredom, wants to play game with your friend)
0.07
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.59
¬ Typical(loneliness, wants to make friend)
0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.90
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.71
¬ Typical(jealousy, wants to love someone else)
0.06
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.79
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.73
¬ Typical(boredom, wants to have friend over)
0.05
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.82
Evidence: 0.67
¬ Remarkable(lonliness, wants to love another)
Evidence: 0.78
¬ Typical(boredom, wants to be with friend)