loop: be used in basic programming

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents structure
Weight: 0.58
, configuration
Weight: 0.58
, maneuver
Weight: 0.57
, topology
Weight: 0.56
Siblings helix
Weight: 0.32
, bight
Weight: 0.32
, system
Weight: 0.32
, matrix
Weight: 0.32
, optical fiber
Weight: 0.32

Related properties

Property Similarity
be used in basic programming 1.00
be used in visual basic programming 0.94
be used in programming 0.93
be important in programming 0.91
be used in visual programming 0.86
improve programming 0.85
programming efficiency 0.82
meet basic human needs 0.77
meet basic needs 0.76
be required for computer networks 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.93
Plausible(structure, be important in programming)
Evidence: 0.78
¬ Typical(loop, be used in basic programming)
0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.88
Plausible(structure, meet basic human needs)
Evidence: 0.78
¬ Typical(loop, be used in basic programming)
0.34
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.58
Plausible(topology, be required for computer networks)
Evidence: 0.78
¬ Typical(loop, be used in basic programming)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.81
Plausible(loop, be used in basic programming)
Evidence: 0.93
¬ Plausible(structure, be important in programming)
0.06
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.81
Plausible(loop, be used in basic programming)
Evidence: 0.58
¬ Plausible(topology, be required for computer networks)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.81
Plausible(loop, be used in basic programming)
Evidence: 0.88
¬ Plausible(structure, meet basic human needs)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.78
¬ Remarkable(loop, be used in basic programming)
Evidence: 0.39
¬ Remarkable(topology, be required for computer networks)
0.24
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.91
Evidence: 0.78
¬ Remarkable(loop, be used in basic programming)
Evidence: 0.70
¬ Remarkable(structure, be important in programming)
0.20
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.78
¬ Remarkable(loop, be used in basic programming)
Evidence: 0.71
¬ Remarkable(structure, meet basic human needs)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.93
Plausible(structure, be important in programming)
Evidence: 0.78
Remarkable(loop, be used in basic programming)
Evidence: 0.81
¬ Plausible(loop, be used in basic programming)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.88
Plausible(structure, meet basic human needs)
Evidence: 0.78
Remarkable(loop, be used in basic programming)
Evidence: 0.81
¬ Plausible(loop, be used in basic programming)
0.29
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.58
Plausible(topology, be required for computer networks)
Evidence: 0.78
Remarkable(loop, be used in basic programming)
Evidence: 0.81
¬ Plausible(loop, be used in basic programming)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(loop, be used in basic programming)
Evidence: 0.93
¬ Salient(loop, be used in basic programming)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.93
Salient(loop, be used in basic programming)
Evidence: 0.82
¬ Salient(loop, be used in programming)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.93
Salient(loop, be used in basic programming)
Evidence: 0.95
¬ Salient(loop, be used in visual basic programming)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.93
Salient(loop, be used in basic programming)
Evidence: 0.98
¬ Salient(loop, be important in programming)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.78
Typical(loop, be used in basic programming)
Evidence: 0.49
¬ Typical(loop, be used in programming)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.81
Plausible(loop, be used in basic programming)
Evidence: 0.62
¬ Plausible(loop, be used in programming)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Salient(loop, be used in basic programming)
Evidence: 0.82
¬ Salient(loop, be used in visual programming)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Salient(loop, be used in basic programming)
Evidence: 0.89
¬ Salient(loop, improve programming)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.81
Plausible(loop, be used in basic programming)
Evidence: 0.86
¬ Plausible(loop, be used in visual basic programming)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.78
Remarkable(loop, be used in basic programming)
Evidence: 0.74
¬ Remarkable(loop, be used in visual basic programming)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.78
Remarkable(loop, be used in basic programming)
Evidence: 0.68
¬ Remarkable(loop, be important in programming)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.78
Typical(loop, be used in basic programming)
Evidence: 0.49
¬ Typical(loop, be used in visual programming)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Salient(loop, be used in basic programming)
Evidence: 0.79
¬ Salient(loop, programming efficiency)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.81
Plausible(loop, be used in basic programming)
Evidence: 0.62
¬ Plausible(loop, be used in visual programming)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.78
Typical(loop, be used in basic programming)
Evidence: 0.86
¬ Typical(loop, be used in visual basic programming)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.78
Remarkable(loop, be used in basic programming)
Evidence: 0.87
¬ Remarkable(loop, be used in programming)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.81
Plausible(loop, be used in basic programming)
Evidence: 0.94
¬ Plausible(loop, be important in programming)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.81
Plausible(loop, be used in basic programming)
Evidence: 0.81
¬ Plausible(loop, improve programming)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.81
Plausible(loop, be used in basic programming)
Evidence: 0.63
¬ Plausible(loop, programming efficiency)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.78
Remarkable(loop, be used in basic programming)
Evidence: 0.70
¬ Remarkable(loop, improve programming)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.78
Typical(loop, be used in basic programming)
Evidence: 0.96
¬ Typical(loop, be important in programming)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.78
Typical(loop, be used in basic programming)
Evidence: 0.55
¬ Typical(loop, programming efficiency)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.78
Typical(loop, be used in basic programming)
Evidence: 0.81
¬ Typical(loop, improve programming)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.78
Remarkable(loop, be used in basic programming)
Evidence: 0.87
¬ Remarkable(loop, be used in visual programming)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.78
Remarkable(loop, be used in basic programming)
Evidence: 0.81
¬ Remarkable(loop, programming efficiency)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.93
Salient(loop, be used in basic programming)
Evidence: 0.78
¬ Typical(loop, be used in basic programming)
Evidence: 0.78
¬ Remarkable(loop, be used in basic programming)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.81
Plausible(loop, be used in basic programming)
Evidence: 0.78
¬ Typical(loop, be used in basic programming)

Typicality and Rermarkability incompatibility between a parent and a child

0.18
Rule weight: 0.51
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.78
¬ Remarkable(loop, be used in basic programming)
Evidence: 0.70
¬ Typical(topology, be required for computer networks)
0.12
Rule weight: 0.51
Evidence weight: 0.25
Similarity weight: 0.91
Evidence: 0.78
¬ Remarkable(loop, be used in basic programming)
Evidence: 0.96
¬ Typical(structure, be important in programming)
0.11
Rule weight: 0.51
Evidence weight: 0.29
Similarity weight: 0.77
Evidence: 0.78
¬ Remarkable(loop, be used in basic programming)
Evidence: 0.90
¬ Typical(structure, meet basic human needs)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.78
Typical(loop, be used in basic programming)
Evidence: 0.96
¬ Typical(structure, be important in programming)
0.31
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.78
Typical(loop, be used in basic programming)
Evidence: 0.70
¬ Typical(topology, be required for computer networks)
0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.78
Typical(loop, be used in basic programming)
Evidence: 0.90
¬ Typical(structure, meet basic human needs)