loot: be full in far cry 5

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.49
, reward
Weight: 0.46
, play
Weight: 0.43
, film
Weight: 0.43
, item
Weight: 0.42
Siblings booty
Weight: 0.32
, thief
Weight: 0.30
, swag
Weight: 0.30
, dirty clothes
Weight: 0.30
, garbage can
Weight: 0.30

Related properties

Property Similarity
be full in far cry 5 1.00
be full in cry 5 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.10
Plausible(loot, be full in far cry 5)
Evidence: 0.10
¬ Salient(loot, be full in far cry 5)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.10
Plausible(loot, be full in far cry 5)
Evidence: 0.04
¬ Plausible(loot, be full in cry 5)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.10
Salient(loot, be full in far cry 5)
Evidence: 0.05
¬ Salient(loot, be full in cry 5)
0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.09
Remarkable(loot, be full in far cry 5)
Evidence: 0.05
¬ Remarkable(loot, be full in cry 5)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.36
Typical(loot, be full in far cry 5)
Evidence: 0.23
¬ Typical(loot, be full in cry 5)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
Salient(loot, be full in far cry 5)
Evidence: 0.36
¬ Typical(loot, be full in far cry 5)
Evidence: 0.09
¬ Remarkable(loot, be full in far cry 5)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.10
Plausible(loot, be full in far cry 5)
Evidence: 0.36
¬ Typical(loot, be full in far cry 5)