loot: be handled in distortion

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.49
, reward
Weight: 0.46
, play
Weight: 0.43
, film
Weight: 0.43
, item
Weight: 0.42
Siblings booty
Weight: 0.32
, thief
Weight: 0.30
, swag
Weight: 0.30
, dirty clothes
Weight: 0.30
, garbage can
Weight: 0.30

Related properties

Property Similarity
be handled in distortion 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.65
Plausible(loot, be handled in distortion)
Evidence: 0.47
¬ Salient(loot, be handled in distortion)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.47
Salient(loot, be handled in distortion)
Evidence: 0.05
¬ Typical(loot, be handled in distortion)
Evidence: 0.89
¬ Remarkable(loot, be handled in distortion)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.65
Plausible(loot, be handled in distortion)
Evidence: 0.05
¬ Typical(loot, be handled in distortion)