lose consciousness: be used to get drunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get drunk 1.00
be used to drunk 0.98
be motivated by you be too drunk 0.93
requires drink too much alcohol 0.83
requires drink lot of alcohol 0.83
requires drink alcohol 0.82
be used to person who drink too much 0.80
requires drink too much liquor 0.79
requires drink alcohol beverage 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.61
Plausible(lose consciousness, be used to get drunk)
Evidence: 0.19
¬ Salient(lose consciousness, be used to get drunk)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.19
Salient(lose consciousness, be used to get drunk)
Evidence: 0.14
¬ Salient(lose consciousness, be motivated by you be too drunk)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.19
Salient(lose consciousness, be used to get drunk)
Evidence: 0.20
¬ Salient(lose consciousness, be used to drunk)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.73
Typical(lose consciousness, be used to get drunk)
Evidence: 0.52
¬ Typical(lose consciousness, be motivated by you be too drunk)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.73
Typical(lose consciousness, be used to get drunk)
Evidence: 0.69
¬ Typical(lose consciousness, be used to drunk)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.98
Evidence: 0.32
Remarkable(lose consciousness, be used to get drunk)
Evidence: 0.31
¬ Remarkable(lose consciousness, be used to drunk)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.19
Salient(lose consciousness, be used to get drunk)
Evidence: 0.12
¬ Salient(lose consciousness, requires drink too much alcohol)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.19
Salient(lose consciousness, be used to get drunk)
Evidence: 0.09
¬ Salient(lose consciousness, requires drink too much liquor)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.19
Salient(lose consciousness, be used to get drunk)
Evidence: 0.10
¬ Salient(lose consciousness, be used to person who drink too much)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.98
Evidence: 0.61
Plausible(lose consciousness, be used to get drunk)
Evidence: 0.65
¬ Plausible(lose consciousness, be used to drunk)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.19
Salient(lose consciousness, be used to get drunk)
Evidence: 0.15
¬ Salient(lose consciousness, requires drink lot of alcohol)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.73
Typical(lose consciousness, be used to get drunk)
Evidence: 0.39
¬ Typical(lose consciousness, be used to person who drink too much)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.32
Remarkable(lose consciousness, be used to get drunk)
Evidence: 0.21
¬ Remarkable(lose consciousness, requires drink too much alcohol)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.32
Remarkable(lose consciousness, be used to get drunk)
Evidence: 0.16
¬ Remarkable(lose consciousness, requires drink too much liquor)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.32
Remarkable(lose consciousness, be used to get drunk)
Evidence: 0.36
¬ Remarkable(lose consciousness, be motivated by you be too drunk)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.73
Typical(lose consciousness, be used to get drunk)
Evidence: 0.62
¬ Typical(lose consciousness, requires drink alcohol)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.32
Remarkable(lose consciousness, be used to get drunk)
Evidence: 0.26
¬ Remarkable(lose consciousness, requires drink lot of alcohol)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.19
Salient(lose consciousness, be used to get drunk)
Evidence: 0.22
¬ Salient(lose consciousness, requires drink alcohol)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.73
Typical(lose consciousness, be used to get drunk)
Evidence: 0.71
¬ Typical(lose consciousness, requires drink too much alcohol)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.73
Typical(lose consciousness, be used to get drunk)
Evidence: 0.75
¬ Typical(lose consciousness, requires drink lot of alcohol)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.61
Plausible(lose consciousness, be used to get drunk)
Evidence: 0.77
¬ Plausible(lose consciousness, be motivated by you be too drunk)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.32
Remarkable(lose consciousness, be used to get drunk)
Evidence: 0.32
¬ Remarkable(lose consciousness, requires drink alcohol)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.73
Typical(lose consciousness, be used to get drunk)
Evidence: 0.63
¬ Typical(lose consciousness, requires drink alcohol beverage)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.73
Typical(lose consciousness, be used to get drunk)
Evidence: 0.77
¬ Typical(lose consciousness, requires drink too much liquor)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.32
Remarkable(lose consciousness, be used to get drunk)
Evidence: 0.32
¬ Remarkable(lose consciousness, be used to person who drink too much)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.61
Plausible(lose consciousness, be used to get drunk)
Evidence: 0.63
¬ Plausible(lose consciousness, requires drink lot of alcohol)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.61
Plausible(lose consciousness, be used to get drunk)
Evidence: 0.69
¬ Plausible(lose consciousness, requires drink too much alcohol)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.19
Salient(lose consciousness, be used to get drunk)
Evidence: 0.27
¬ Salient(lose consciousness, requires drink alcohol beverage)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.61
Plausible(lose consciousness, be used to get drunk)
Evidence: 0.70
¬ Plausible(lose consciousness, requires drink alcohol)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.61
Plausible(lose consciousness, be used to get drunk)
Evidence: 0.68
¬ Plausible(lose consciousness, requires drink too much liquor)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.32
Remarkable(lose consciousness, be used to get drunk)
Evidence: 0.37
¬ Remarkable(lose consciousness, requires drink alcohol beverage)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.61
Plausible(lose consciousness, be used to get drunk)
Evidence: 0.68
¬ Plausible(lose consciousness, requires drink alcohol beverage)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.61
Plausible(lose consciousness, be used to get drunk)
Evidence: 0.86
¬ Plausible(lose consciousness, be used to person who drink too much)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.19
Salient(lose consciousness, be used to get drunk)
Evidence: 0.73
¬ Typical(lose consciousness, be used to get drunk)
Evidence: 0.32
¬ Remarkable(lose consciousness, be used to get drunk)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.61
Plausible(lose consciousness, be used to get drunk)
Evidence: 0.73
¬ Typical(lose consciousness, be used to get drunk)