lose consciousness: requires drink alcohol beverage

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires drink alcohol beverage 1.00
requires drink alcohol 0.96
requires drink lot of alcohol 0.93
requires drink too much alcohol 0.91
requires drink too much liquor 0.87
be used to drunk 0.77
be used to person who drink too much 0.77
be used to get drunk 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.68
Plausible(lose consciousness, requires drink alcohol beverage)
Evidence: 0.27
¬ Salient(lose consciousness, requires drink alcohol beverage)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.27
Salient(lose consciousness, requires drink alcohol beverage)
Evidence: 0.12
¬ Salient(lose consciousness, requires drink too much alcohol)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.27
Salient(lose consciousness, requires drink alcohol beverage)
Evidence: 0.15
¬ Salient(lose consciousness, requires drink lot of alcohol)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.27
Salient(lose consciousness, requires drink alcohol beverage)
Evidence: 0.09
¬ Salient(lose consciousness, requires drink too much liquor)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.27
Salient(lose consciousness, requires drink alcohol beverage)
Evidence: 0.22
¬ Salient(lose consciousness, requires drink alcohol)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.37
Remarkable(lose consciousness, requires drink alcohol beverage)
Evidence: 0.16
¬ Remarkable(lose consciousness, requires drink too much liquor)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.37
Remarkable(lose consciousness, requires drink alcohol beverage)
Evidence: 0.21
¬ Remarkable(lose consciousness, requires drink too much alcohol)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.37
Remarkable(lose consciousness, requires drink alcohol beverage)
Evidence: 0.26
¬ Remarkable(lose consciousness, requires drink lot of alcohol)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.37
Remarkable(lose consciousness, requires drink alcohol beverage)
Evidence: 0.32
¬ Remarkable(lose consciousness, requires drink alcohol)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.63
Typical(lose consciousness, requires drink alcohol beverage)
Evidence: 0.62
¬ Typical(lose consciousness, requires drink alcohol)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.68
Plausible(lose consciousness, requires drink alcohol beverage)
Evidence: 0.70
¬ Plausible(lose consciousness, requires drink alcohol)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.68
Plausible(lose consciousness, requires drink alcohol beverage)
Evidence: 0.63
¬ Plausible(lose consciousness, requires drink lot of alcohol)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.27
Salient(lose consciousness, requires drink alcohol beverage)
Evidence: 0.10
¬ Salient(lose consciousness, be used to person who drink too much)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.68
Plausible(lose consciousness, requires drink alcohol beverage)
Evidence: 0.69
¬ Plausible(lose consciousness, requires drink too much alcohol)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.68
Plausible(lose consciousness, requires drink alcohol beverage)
Evidence: 0.68
¬ Plausible(lose consciousness, requires drink too much liquor)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.63
Typical(lose consciousness, requires drink alcohol beverage)
Evidence: 0.75
¬ Typical(lose consciousness, requires drink lot of alcohol)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.63
Typical(lose consciousness, requires drink alcohol beverage)
Evidence: 0.71
¬ Typical(lose consciousness, requires drink too much alcohol)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.27
Salient(lose consciousness, requires drink alcohol beverage)
Evidence: 0.19
¬ Salient(lose consciousness, be used to get drunk)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.63
Typical(lose consciousness, requires drink alcohol beverage)
Evidence: 0.39
¬ Typical(lose consciousness, be used to person who drink too much)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.27
Salient(lose consciousness, requires drink alcohol beverage)
Evidence: 0.20
¬ Salient(lose consciousness, be used to drunk)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.63
Typical(lose consciousness, requires drink alcohol beverage)
Evidence: 0.77
¬ Typical(lose consciousness, requires drink too much liquor)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.37
Remarkable(lose consciousness, requires drink alcohol beverage)
Evidence: 0.31
¬ Remarkable(lose consciousness, be used to drunk)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.68
Plausible(lose consciousness, requires drink alcohol beverage)
Evidence: 0.61
¬ Plausible(lose consciousness, be used to get drunk)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.37
Remarkable(lose consciousness, requires drink alcohol beverage)
Evidence: 0.32
¬ Remarkable(lose consciousness, be used to person who drink too much)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.37
Remarkable(lose consciousness, requires drink alcohol beverage)
Evidence: 0.32
¬ Remarkable(lose consciousness, be used to get drunk)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.68
Plausible(lose consciousness, requires drink alcohol beverage)
Evidence: 0.65
¬ Plausible(lose consciousness, be used to drunk)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.63
Typical(lose consciousness, requires drink alcohol beverage)
Evidence: 0.69
¬ Typical(lose consciousness, be used to drunk)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.63
Typical(lose consciousness, requires drink alcohol beverage)
Evidence: 0.73
¬ Typical(lose consciousness, be used to get drunk)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.68
Plausible(lose consciousness, requires drink alcohol beverage)
Evidence: 0.86
¬ Plausible(lose consciousness, be used to person who drink too much)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.27
Salient(lose consciousness, requires drink alcohol beverage)
Evidence: 0.63
¬ Typical(lose consciousness, requires drink alcohol beverage)
Evidence: 0.37
¬ Remarkable(lose consciousness, requires drink alcohol beverage)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.68
Plausible(lose consciousness, requires drink alcohol beverage)
Evidence: 0.63
¬ Typical(lose consciousness, requires drink alcohol beverage)