loss: be considered bad thing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents disappointment
Weight: 0.64
, gain
Weight: 0.61
, injury
Weight: 0.60
, punishment
Weight: 0.59
Siblings absorption
Weight: 0.59
, net
Weight: 0.58
, lost
Weight: 0.58
, sack
Weight: 0.58
, departure
Weight: 0.57

Related properties

Property Similarity
be considered bad thing 1.00
be considered thing 0.96
is bad thing 0.95
is good thing 0.93
be in myteam thing 0.91
is thing 0.90
is thing again 0.86
is izalith bad 0.85
is weird 0.76
happen 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.51
Plausible(punishment, is bad thing)
Evidence: 0.27
¬ Typical(loss, be considered bad thing)
0.52
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.42
Plausible(punishment, is good thing)
Evidence: 0.27
¬ Typical(loss, be considered bad thing)
0.52
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.46
Plausible(injury, be in myteam thing)
Evidence: 0.27
¬ Typical(loss, be considered bad thing)
0.46
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.17
Plausible(punishment, is thing)
Evidence: 0.27
¬ Typical(loss, be considered bad thing)
0.46
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.13
Plausible(disappointment, is thing)
Evidence: 0.27
¬ Typical(loss, be considered bad thing)
0.45
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.00
Plausible(disappointment, is good thing)
Evidence: 0.27
¬ Typical(loss, be considered bad thing)
0.40
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.21
Plausible(injury, happen)
Evidence: 0.27
¬ Typical(loss, be considered bad thing)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.00
¬ Plausible(disappointment, is good thing)
0.08
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.13
¬ Plausible(disappointment, is thing)
0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.17
¬ Plausible(punishment, is thing)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.21
¬ Plausible(injury, happen)
0.06
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.93
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.42
¬ Plausible(punishment, is good thing)
0.06
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.46
¬ Plausible(injury, be in myteam thing)
0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.95
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.51
¬ Plausible(punishment, is bad thing)

Remarkability exclusitivity betweem a parent and a child

0.53
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.01
¬ Remarkable(disappointment, is good thing)
0.34
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.70
¬ Remarkable(punishment, is good thing)
0.34
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.90
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.69
¬ Remarkable(disappointment, is thing)
0.34
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.91
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.71
¬ Remarkable(injury, be in myteam thing)
0.30
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.95
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.88
¬ Remarkable(punishment, is bad thing)
0.26
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.90
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.99
¬ Remarkable(punishment, is thing)
0.24
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.89
¬ Remarkable(injury, happen)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.20
¬ Remarkable(lost, is izalith bad)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.45
¬ Remarkable(lost, is weird)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.51
Plausible(punishment, is bad thing)
Evidence: 0.51
Remarkable(loss, be considered bad thing)
Evidence: 0.25
¬ Plausible(loss, be considered bad thing)
0.36
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.42
Plausible(punishment, is good thing)
Evidence: 0.51
Remarkable(loss, be considered bad thing)
Evidence: 0.25
¬ Plausible(loss, be considered bad thing)
0.36
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.46
Plausible(injury, be in myteam thing)
Evidence: 0.51
Remarkable(loss, be considered bad thing)
Evidence: 0.25
¬ Plausible(loss, be considered bad thing)
0.34
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.00
Plausible(disappointment, is good thing)
Evidence: 0.51
Remarkable(loss, be considered bad thing)
Evidence: 0.25
¬ Plausible(loss, be considered bad thing)
0.34
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.17
Plausible(punishment, is thing)
Evidence: 0.51
Remarkable(loss, be considered bad thing)
Evidence: 0.25
¬ Plausible(loss, be considered bad thing)
0.34
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.13
Plausible(disappointment, is thing)
Evidence: 0.51
Remarkable(loss, be considered bad thing)
Evidence: 0.25
¬ Plausible(loss, be considered bad thing)
0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.21
Plausible(injury, happen)
Evidence: 0.51
Remarkable(loss, be considered bad thing)
Evidence: 0.25
¬ Plausible(loss, be considered bad thing)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.20
Remarkable(lost, is izalith bad)
Evidence: 0.12
¬ Plausible(lost, is izalith bad)
0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.45
Remarkable(lost, is weird)
Evidence: 0.32
¬ Plausible(lost, is weird)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.30
¬ Salient(loss, be considered bad thing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.30
Salient(loss, be considered bad thing)
Evidence: 0.27
¬ Typical(loss, be considered bad thing)
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.25
Plausible(loss, be considered bad thing)
Evidence: 0.27
¬ Typical(loss, be considered bad thing)

Typicality and Rermarkability incompatibility between a parent and a child

0.46
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.01
¬ Typical(punishment, is thing)
0.45
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.10
¬ Typical(disappointment, is good thing)
0.44
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.07
¬ Typical(disappointment, is thing)
0.39
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.39
¬ Typical(punishment, is bad thing)
0.38
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.40
¬ Typical(punishment, is good thing)
0.37
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.07
¬ Typical(injury, happen)
0.36
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.44
¬ Typical(injury, be in myteam thing)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.31
¬ Typical(lost, is izalith bad)
0.08
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(loss, be considered bad thing)
Evidence: 0.39
¬ Typical(lost, is weird)

Typicality inheritance from parent to child

0.44
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.27
Typical(loss, be considered bad thing)
Evidence: 0.01
¬ Typical(punishment, is thing)
0.42
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.27
Typical(loss, be considered bad thing)
Evidence: 0.10
¬ Typical(disappointment, is good thing)
0.42
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.27
Typical(loss, be considered bad thing)
Evidence: 0.07
¬ Typical(disappointment, is thing)
0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.27
Typical(loss, be considered bad thing)
Evidence: 0.07
¬ Typical(injury, happen)
0.33
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.95
Evidence: 0.27
Typical(loss, be considered bad thing)
Evidence: 0.39
¬ Typical(punishment, is bad thing)
0.32
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.93
Evidence: 0.27
Typical(loss, be considered bad thing)
Evidence: 0.40
¬ Typical(punishment, is good thing)
0.30
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.91
Evidence: 0.27
Typical(loss, be considered bad thing)
Evidence: 0.44
¬ Typical(injury, be in myteam thing)