lottery: be important to villagers

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents story
Weight: 0.57
, prize
Weight: 0.56
, activity
Weight: 0.55
, scheme
Weight: 0.55
, operation
Weight: 0.55
Siblings gambling
Weight: 0.33
, movie ticket
Weight: 0.33
, ticket
Weight: 0.32
, sweepstakes
Weight: 0.32
, jackpot
Weight: 0.32

Related properties

Property Similarity
be important to villagers 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Plausible(lottery, be important to villagers)
Evidence: 0.73
¬ Salient(lottery, be important to villagers)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.73
Salient(lottery, be important to villagers)
Evidence: 0.51
¬ Typical(lottery, be important to villagers)
Evidence: 0.70
¬ Remarkable(lottery, be important to villagers)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.93
Plausible(lottery, be important to villagers)
Evidence: 0.51
¬ Typical(lottery, be important to villagers)