lua: be used in games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents language
Weight: 0.66
, programming language
Weight: 0.62
, name
Weight: 0.50
, engine
Weight: 0.45
, module
Weight: 0.43
Siblings chinese language
Weight: 0.37
, english language
Weight: 0.36
, italian language
Weight: 0.36
, haitian creole
Weight: 0.35
, ada
Weight: 0.35

Related properties

Property Similarity
be used in games 1.00
be used for games 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.43
Plausible(lua, be used in games)
Evidence: 0.35
¬ Salient(lua, be used in games)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.35
Remarkable(lua, be used in games)
Evidence: 0.25
¬ Remarkable(lua, be used for games)
0.70
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.99
Evidence: 0.35
Salient(lua, be used in games)
Evidence: 0.27
¬ Salient(lua, be used for games)
0.67
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.43
Plausible(lua, be used in games)
Evidence: 0.36
¬ Plausible(lua, be used for games)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.55
Typical(lua, be used in games)
Evidence: 0.53
¬ Typical(lua, be used for games)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.35
Salient(lua, be used in games)
Evidence: 0.55
¬ Typical(lua, be used in games)
Evidence: 0.35
¬ Remarkable(lua, be used in games)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.43
Plausible(lua, be used in games)
Evidence: 0.55
¬ Typical(lua, be used in games)