lux: gets buffed

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.47
, experiment
Weight: 0.46
, unit
Weight: 0.45
, brand
Weight: 0.38
, program
Weight: 0.34
Siblings aperture
Weight: 0.30
, light switch
Weight: 0.29
, watt
Weight: 0.29
, sherlock holmes
Weight: 0.29
, cd player
Weight: 0.29

Related properties

Property Similarity
gets buffed 1.00
gets whebuffed 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.91
Plausible(lux, gets buffed)
Evidence: 0.58
¬ Salient(lux, gets buffed)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.91
Plausible(lux, gets buffed)
Evidence: 0.35
¬ Plausible(lux, gets whebuffed)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.58
Salient(lux, gets buffed)
Evidence: 0.28
¬ Salient(lux, gets whebuffed)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.47
Remarkable(lux, gets buffed)
Evidence: 0.28
¬ Remarkable(lux, gets whebuffed)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.56
Typical(lux, gets buffed)
Evidence: 0.51
¬ Typical(lux, gets whebuffed)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.58
Salient(lux, gets buffed)
Evidence: 0.56
¬ Typical(lux, gets buffed)
Evidence: 0.47
¬ Remarkable(lux, gets buffed)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.91
Plausible(lux, gets buffed)
Evidence: 0.56
¬ Typical(lux, gets buffed)