machine gun: be different today

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gun
Weight: 0.76
, weapon
Weight: 0.73
, firearm
Weight: 0.69
, rifle
Weight: 0.69
Siblings gatling gun
Weight: 0.79
, assault rifle
Weight: 0.73
, uzi
Weight: 0.58
, submachine gun
Weight: 0.42
, chemical weapon
Weight: 0.38

Related properties

Property Similarity
be different today 1.00
be used today 0.83
look different 0.82
has time today 0.82
affect world today 0.79
be different colors in fortnite 0.77
be like these 0.76
sound different 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.78
Plausible(weapon, affect world today)
Evidence: 0.61
¬ Typical(machine gun, be different today)
0.31
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.83
Evidence: 0.27
Plausible(gun, be used today)
Evidence: 0.61
¬ Typical(machine gun, be different today)
0.30
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.33
Plausible(weapon, be different colors in fortnite)
Evidence: 0.61
¬ Typical(machine gun, be different today)
0.27
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.83
Evidence: 0.15
Plausible(firearm, be used today)
Evidence: 0.61
¬ Typical(machine gun, be different today)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.42
Plausible(machine gun, be different today)
Evidence: 0.15
¬ Plausible(firearm, be used today)
0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.42
Plausible(machine gun, be different today)
Evidence: 0.27
¬ Plausible(gun, be used today)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.42
Plausible(machine gun, be different today)
Evidence: 0.33
¬ Plausible(weapon, be different colors in fortnite)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.42
Plausible(machine gun, be different today)
Evidence: 0.78
¬ Plausible(weapon, affect world today)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.28
¬ Remarkable(machine gun, be different today)
Evidence: 0.18
¬ Remarkable(weapon, be different colors in fortnite)
0.37
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.28
¬ Remarkable(machine gun, be different today)
Evidence: 0.70
¬ Remarkable(weapon, affect world today)
0.36
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.28
¬ Remarkable(machine gun, be different today)
Evidence: 0.93
¬ Remarkable(gun, be used today)
0.35
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.28
¬ Remarkable(machine gun, be different today)
Evidence: 0.97
¬ Remarkable(firearm, be used today)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.78
Plausible(weapon, affect world today)
Evidence: 0.28
Remarkable(machine gun, be different today)
Evidence: 0.42
¬ Plausible(machine gun, be different today)
0.27
Rule weight: 0.42
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.27
Plausible(gun, be used today)
Evidence: 0.28
Remarkable(machine gun, be different today)
Evidence: 0.42
¬ Plausible(machine gun, be different today)
0.26
Rule weight: 0.42
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.15
Plausible(firearm, be used today)
Evidence: 0.28
Remarkable(machine gun, be different today)
Evidence: 0.42
¬ Plausible(machine gun, be different today)
0.26
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.33
Plausible(weapon, be different colors in fortnite)
Evidence: 0.28
Remarkable(machine gun, be different today)
Evidence: 0.42
¬ Plausible(machine gun, be different today)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.42
Plausible(machine gun, be different today)
Evidence: 0.32
¬ Salient(machine gun, be different today)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.61
Typical(machine gun, be different today)
Evidence: 0.52
¬ Typical(machine gun, be used today)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.42
Plausible(machine gun, be different today)
Evidence: 0.56
¬ Plausible(machine gun, be used today)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.83
Evidence: 0.32
Salient(machine gun, be different today)
Evidence: 0.71
¬ Salient(machine gun, be used today)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.28
Remarkable(machine gun, be different today)
Evidence: 0.78
¬ Remarkable(machine gun, be used today)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.32
Salient(machine gun, be different today)
Evidence: 0.61
¬ Typical(machine gun, be different today)
Evidence: 0.28
¬ Remarkable(machine gun, be different today)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.42
Plausible(machine gun, be different today)
Evidence: 0.61
¬ Typical(machine gun, be different today)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.28
¬ Remarkable(machine gun, be different today)
Evidence: 0.01
¬ Typical(firearm, be used today)
0.41
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.28
¬ Remarkable(machine gun, be different today)
Evidence: 0.08
¬ Typical(gun, be used today)
0.33
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.28
¬ Remarkable(machine gun, be different today)
Evidence: 0.62
¬ Typical(weapon, be different colors in fortnite)
0.31
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.28
¬ Remarkable(machine gun, be different today)
Evidence: 0.81
¬ Typical(weapon, affect world today)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.61
Typical(machine gun, be different today)
Evidence: 0.01
¬ Typical(firearm, be used today)
0.39
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.61
Typical(machine gun, be different today)
Evidence: 0.08
¬ Typical(gun, be used today)
0.29
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.61
Typical(machine gun, be different today)
Evidence: 0.62
¬ Typical(weapon, be different colors in fortnite)
0.26
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.61
Typical(machine gun, be different today)
Evidence: 0.81
¬ Typical(weapon, affect world today)