magic: be called gathering

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents legend
Weight: 0.63
, thing
Weight: 0.57
, word
Weight: 0.57
, device
Weight: 0.57
, science
Weight: 0.56
Siblings black magic
Weight: 0.36
, miracle
Weight: 0.33
, genius
Weight: 0.33
, trick
Weight: 0.33
, joy
Weight: 0.32

Related properties

Property Similarity
be called gathering 1.00
is gathering 13 0.98
is gathering 0.98
is gathering popular 0.94
is gathering expensive 0.93
is gathering evil 0.88
is gathering 13 + 0.88
is gathering rated 0.87
is gathering addictive 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.27
Plausible(magic, be called gathering)
Evidence: 0.04
¬ Salient(magic, be called gathering)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.05
Remarkable(magic, be called gathering)
Evidence: 0.10
¬ Remarkable(magic, is gathering evil)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.04
Salient(magic, be called gathering)
Evidence: 0.14
¬ Salient(magic, is gathering evil)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.05
Remarkable(magic, be called gathering)
Evidence: 0.17
¬ Remarkable(magic, is gathering 13 +)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.13
Typical(magic, be called gathering)
Evidence: 0.29
¬ Typical(magic, is gathering rated)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.04
Salient(magic, be called gathering)
Evidence: 0.28
¬ Salient(magic, is gathering 13 +)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.27
Plausible(magic, be called gathering)
Evidence: 0.38
¬ Plausible(magic, is gathering rated)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.88
Evidence: 0.13
Typical(magic, be called gathering)
Evidence: 0.40
¬ Typical(magic, is gathering evil)
0.45
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.88
Evidence: 0.27
Plausible(magic, be called gathering)
Evidence: 0.54
¬ Plausible(magic, is gathering evil)
0.40
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.87
Evidence: 0.04
Salient(magic, be called gathering)
Evidence: 0.48
¬ Salient(magic, is gathering rated)
0.34
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.88
Evidence: 0.13
Typical(magic, be called gathering)
Evidence: 0.63
¬ Typical(magic, is gathering 13 +)
0.30
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.88
Evidence: 0.27
Plausible(magic, be called gathering)
Evidence: 0.82
¬ Plausible(magic, is gathering 13 +)
0.19
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.87
Evidence: 0.05
Remarkable(magic, be called gathering)
Evidence: 0.78
¬ Remarkable(magic, is gathering rated)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(magic, be called gathering)
Evidence: 0.13
¬ Typical(magic, be called gathering)
Evidence: 0.05
¬ Remarkable(magic, be called gathering)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.27
Plausible(magic, be called gathering)
Evidence: 0.13
¬ Typical(magic, be called gathering)