magic: be called magic

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents legend
Weight: 0.63
, thing
Weight: 0.57
, word
Weight: 0.57
, device
Weight: 0.57
, science
Weight: 0.56
Siblings miracle
Weight: 0.33
, genius
Weight: 0.33
, trick
Weight: 0.33
, joy
Weight: 0.32

Related properties

Property Similarity
be called magic 1.00
be more powerful than new magic 0.85
changege job situation to positive with white magic 0.78
changege job situation to positive with magic 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.06
Plausible(magic, be called magic)
Evidence: 0.09
¬ Salient(magic, be called magic)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.11
Typical(magic, be called magic)
Evidence: 0.09
¬ Typical(magic, be more powerful than new magic)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.06
Plausible(magic, be called magic)
Evidence: 0.13
¬ Plausible(magic, be more powerful than new magic)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.18
Remarkable(magic, be called magic)
Evidence: 0.08
¬ Remarkable(magic, changege job situation to positive with white magic)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.09
Salient(magic, be called magic)
Evidence: 0.09
¬ Salient(magic, changege job situation to positive with white magic)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.06
Plausible(magic, be called magic)
Evidence: 0.10
¬ Plausible(magic, changege job situation to positive with white magic)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.18
Remarkable(magic, be called magic)
Evidence: 0.13
¬ Remarkable(magic, changege job situation to positive with magic)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.06
Plausible(magic, be called magic)
Evidence: 0.11
¬ Plausible(magic, changege job situation to positive with magic)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.09
Salient(magic, be called magic)
Evidence: 0.12
¬ Salient(magic, changege job situation to positive with magic)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.09
Salient(magic, be called magic)
Evidence: 0.24
¬ Salient(magic, be more powerful than new magic)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.11
Typical(magic, be called magic)
Evidence: 0.34
¬ Typical(magic, changege job situation to positive with magic)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.11
Typical(magic, be called magic)
Evidence: 0.38
¬ Typical(magic, changege job situation to positive with white magic)
0.39
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.85
Evidence: 0.18
Remarkable(magic, be called magic)
Evidence: 0.57
¬ Remarkable(magic, be more powerful than new magic)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.09
Salient(magic, be called magic)
Evidence: 0.11
¬ Typical(magic, be called magic)
Evidence: 0.18
¬ Remarkable(magic, be called magic)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.06
Plausible(magic, be called magic)
Evidence: 0.11
¬ Typical(magic, be called magic)