magic: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents legend
Weight: 0.63
, thing
Weight: 0.57
, word
Weight: 0.57
, device
Weight: 0.57
, science
Weight: 0.56
Siblings black magic
Weight: 0.36
, miracle
Weight: 0.33
, genius
Weight: 0.33
, trick
Weight: 0.33
, joy
Weight: 0.32

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
be useless but still enjoyable 0.79
be thrill 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.21
Plausible(science, be fun)
Evidence: 0.28
¬ Typical(magic, be used to fun)
0.42
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.28
¬ Typical(magic, be used to fun)
0.42
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.39
Plausible(word, be thrill)
Evidence: 0.28
¬ Typical(magic, be used to fun)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.44
Plausible(magic, be used to fun)
Evidence: 0.21
¬ Plausible(science, be fun)
0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.44
Plausible(magic, be used to fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.44
Plausible(magic, be used to fun)
Evidence: 0.39
¬ Plausible(word, be thrill)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.99
Evidence: 0.46
¬ Remarkable(magic, be used to fun)
Evidence: 0.55
¬ Remarkable(science, be fun)
0.37
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(magic, be used to fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.35
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.46
¬ Remarkable(magic, be used to fun)
Evidence: 0.40
¬ Remarkable(word, be thrill)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.21
Plausible(science, be fun)
Evidence: 0.46
Remarkable(magic, be used to fun)
Evidence: 0.44
¬ Plausible(magic, be used to fun)
0.28
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.46
Remarkable(magic, be used to fun)
Evidence: 0.44
¬ Plausible(magic, be used to fun)
0.27
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.39
Plausible(word, be thrill)
Evidence: 0.46
Remarkable(magic, be used to fun)
Evidence: 0.44
¬ Plausible(magic, be used to fun)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.44
Plausible(magic, be used to fun)
Evidence: 0.74
¬ Salient(magic, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.74
Salient(magic, be used to fun)
Evidence: 0.28
¬ Typical(magic, be used to fun)
Evidence: 0.46
¬ Remarkable(magic, be used to fun)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.44
Plausible(magic, be used to fun)
Evidence: 0.28
¬ Typical(magic, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.46
¬ Remarkable(magic, be used to fun)
Evidence: 0.47
¬ Typical(science, be fun)
0.33
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.46
¬ Remarkable(magic, be used to fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.32
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.46
¬ Remarkable(magic, be used to fun)
Evidence: 0.35
¬ Typical(word, be thrill)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.99
Evidence: 0.28
Typical(magic, be used to fun)
Evidence: 0.47
¬ Typical(science, be fun)
0.27
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.28
Typical(magic, be used to fun)
Evidence: 0.35
¬ Typical(word, be thrill)
0.27
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.28
Typical(magic, be used to fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)