main entrance: be used to enter and exit build

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents entrance
Weight: 0.81
, gate
Weight: 0.66
, wall
Weight: 0.59
, sign
Weight: 0.59
, window
Weight: 0.59
Siblings front door
Weight: 0.34
, doorway
Weight: 0.34
, street sign
Weight: 0.32
, stop sign
Weight: 0.32
, door
Weight: 0.32

Related properties

Property Similarity
be used to enter and exit build 1.00
be used to enter or exit build 0.99
be used to exit build 0.96
be used to enter or exit area 0.94
be used to enter or exit room 0.94
be used to enter build 0.92
be use as exit 0.91
be used to exit 0.90
be used to enter 0.90
be used to go through to enter build 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.58
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.86
Plausible(entrance, be use as exit)
Evidence: 0.24
¬ Typical(main entrance, be used to enter and exit build)
0.58
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.86
Plausible(entrance, be used to enter)
Evidence: 0.24
¬ Typical(main entrance, be used to enter and exit build)
0.50
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.24
¬ Typical(main entrance, be used to enter and exit build)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.39
Plausible(main entrance, be used to enter and exit build)
Evidence: 0.36
¬ Plausible(entrance, be used to go through to enter build)
0.04
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.91
Evidence: 0.39
Plausible(main entrance, be used to enter and exit build)
Evidence: 0.86
¬ Plausible(entrance, be use as exit)
0.04
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.90
Evidence: 0.39
Plausible(main entrance, be used to enter and exit build)
Evidence: 0.86
¬ Plausible(entrance, be used to enter)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.91
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.47
¬ Remarkable(entrance, be use as exit)
0.23
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.90
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.72
¬ Remarkable(entrance, be used to enter)
0.18
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.89
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.84
¬ Remarkable(entrance, be used to go through to enter build)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.90
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.60
¬ Remarkable(door, be used to exit)
0.06
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.96
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.70
¬ Remarkable(door, be used to exit build)
0.05
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.94
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.81
¬ Remarkable(door, be used to enter or exit area)
0.05
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.99
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.83
¬ Remarkable(doorway, be used to enter or exit build)
0.04
Rule weight: 0.13
Evidence weight: 0.31
Similarity weight: 0.94
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.88
¬ Remarkable(door, be used to enter or exit room)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.86
Plausible(entrance, be use as exit)
Evidence: 0.78
Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.39
¬ Plausible(main entrance, be used to enter and exit build)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.86
Plausible(entrance, be used to enter)
Evidence: 0.78
Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.39
¬ Plausible(main entrance, be used to enter and exit build)
0.35
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.36
Plausible(entrance, be used to go through to enter build)
Evidence: 0.78
Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.39
¬ Plausible(main entrance, be used to enter and exit build)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.39
Plausible(main entrance, be used to enter and exit build)
Evidence: 0.83
Remarkable(doorway, be used to enter or exit build)
Evidence: 0.09
¬ Plausible(doorway, be used to enter or exit build)
0.57
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.39
Plausible(main entrance, be used to enter and exit build)
Evidence: 0.70
Remarkable(door, be used to exit build)
Evidence: 0.07
¬ Plausible(door, be used to exit build)
0.56
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.39
Plausible(main entrance, be used to enter and exit build)
Evidence: 0.81
Remarkable(door, be used to enter or exit area)
Evidence: 0.10
¬ Plausible(door, be used to enter or exit area)
0.55
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.39
Plausible(main entrance, be used to enter and exit build)
Evidence: 0.88
Remarkable(door, be used to enter or exit room)
Evidence: 0.21
¬ Plausible(door, be used to enter or exit room)
0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.39
Plausible(main entrance, be used to enter and exit build)
Evidence: 0.60
Remarkable(door, be used to exit)
Evidence: 0.02
¬ Plausible(door, be used to exit)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.39
Plausible(main entrance, be used to enter and exit build)
Evidence: 0.84
¬ Salient(main entrance, be used to enter and exit build)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.24
Typical(main entrance, be used to enter and exit build)
Evidence: 0.13
¬ Typical(main entrance, be used to enter build)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.84
Salient(main entrance, be used to enter and exit build)
Evidence: 0.88
¬ Salient(main entrance, be used to enter build)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.78
Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.84
¬ Remarkable(main entrance, be used to enter build)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.92
Evidence: 0.39
Plausible(main entrance, be used to enter and exit build)
Evidence: 0.60
¬ Plausible(main entrance, be used to enter build)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.84
Salient(main entrance, be used to enter and exit build)
Evidence: 0.24
¬ Typical(main entrance, be used to enter and exit build)
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.39
Plausible(main entrance, be used to enter and exit build)
Evidence: 0.24
¬ Typical(main entrance, be used to enter and exit build)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.23
¬ Typical(entrance, be used to enter)
0.37
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.24
¬ Typical(entrance, be used to go through to enter build)
0.37
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.27
¬ Typical(entrance, be use as exit)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.33
¬ Typical(door, be used to enter or exit room)
0.08
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.99
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.49
¬ Typical(doorway, be used to enter or exit build)
0.08
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.94
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.49
¬ Typical(door, be used to enter or exit area)
0.07
Rule weight: 0.14
Evidence weight: 0.52
Similarity weight: 0.96
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.62
¬ Typical(door, be used to exit build)
0.04
Rule weight: 0.14
Evidence weight: 0.36
Similarity weight: 0.90
Evidence: 0.78
¬ Remarkable(main entrance, be used to enter and exit build)
Evidence: 0.83
¬ Typical(door, be used to exit)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.24
Typical(main entrance, be used to enter and exit build)
Evidence: 0.23
¬ Typical(entrance, be used to enter)
0.35
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.24
Typical(main entrance, be used to enter and exit build)
Evidence: 0.24
¬ Typical(entrance, be used to go through to enter build)
0.35
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.24
Typical(main entrance, be used to enter and exit build)
Evidence: 0.27
¬ Typical(entrance, be use as exit)