make good world: be used to person who want good world

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to person who want good world 1.00
be motivated by you be good person 0.88
be motivated by good thing for your child 0.85
be used to make person happy 0.85
requires be good person 0.85
causes person could be happy 0.84
requires make person happy 0.84
requires start with what you can do 0.84
causes more person will be happy 0.84
requires make yourself good person 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(make good world, be used to person who want good world)
Evidence: 0.67
¬ Salient(make good world, be used to person who want good world)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.95
Plausible(make good world, be used to person who want good world)
Evidence: 0.97
¬ Plausible(make good world, be motivated by you be good person)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Remarkable(make good world, be used to person who want good world)
Evidence: 0.96
¬ Remarkable(make good world, be motivated by you be good person)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.09
Typical(make good world, be used to person who want good world)
Evidence: 0.06
¬ Typical(make good world, be motivated by you be good person)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
Plausible(make good world, be used to person who want good world)
Evidence: 0.94
¬ Plausible(make good world, be used to make person happy)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
Plausible(make good world, be used to person who want good world)
Evidence: 0.97
¬ Plausible(make good world, be motivated by good thing for your child)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(make good world, be used to person who want good world)
Evidence: 0.94
¬ Remarkable(make good world, be used to make person happy)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(make good world, be used to person who want good world)
Evidence: 0.96
¬ Remarkable(make good world, be motivated by good thing for your child)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
Plausible(make good world, be used to person who want good world)
Evidence: 0.97
¬ Plausible(make good world, requires be good person)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.95
Plausible(make good world, be used to person who want good world)
Evidence: 0.90
¬ Plausible(make good world, causes person could be happy)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(make good world, be used to person who want good world)
Evidence: 0.93
¬ Remarkable(make good world, requires be good person)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.09
Typical(make good world, be used to person who want good world)
Evidence: 0.06
¬ Typical(make good world, be motivated by good thing for your child)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.95
Plausible(make good world, be used to person who want good world)
Evidence: 0.95
¬ Plausible(make good world, requires make person happy)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.95
Plausible(make good world, be used to person who want good world)
Evidence: 0.89
¬ Plausible(make good world, causes more person will be happy)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.95
Plausible(make good world, be used to person who want good world)
Evidence: 0.96
¬ Plausible(make good world, requires start with what you can do)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.95
Remarkable(make good world, be used to person who want good world)
Evidence: 0.92
¬ Remarkable(make good world, causes person could be happy)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.95
Remarkable(make good world, be used to person who want good world)
Evidence: 0.93
¬ Remarkable(make good world, requires make person happy)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.95
Remarkable(make good world, be used to person who want good world)
Evidence: 0.92
¬ Remarkable(make good world, requires start with what you can do)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.95
Plausible(make good world, be used to person who want good world)
Evidence: 0.96
¬ Plausible(make good world, requires make yourself good person)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.95
Remarkable(make good world, be used to person who want good world)
Evidence: 0.92
¬ Remarkable(make good world, causes more person will be happy)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.95
Remarkable(make good world, be used to person who want good world)
Evidence: 0.94
¬ Remarkable(make good world, requires make yourself good person)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.09
Typical(make good world, be used to person who want good world)
Evidence: 0.08
¬ Typical(make good world, requires be good person)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.09
Typical(make good world, be used to person who want good world)
Evidence: 0.08
¬ Typical(make good world, requires make yourself good person)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.09
Typical(make good world, be used to person who want good world)
Evidence: 0.12
¬ Typical(make good world, be used to make person happy)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.09
Typical(make good world, be used to person who want good world)
Evidence: 0.10
¬ Typical(make good world, requires start with what you can do)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.09
Typical(make good world, be used to person who want good world)
Evidence: 0.11
¬ Typical(make good world, requires make person happy)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.09
Typical(make good world, be used to person who want good world)
Evidence: 0.19
¬ Typical(make good world, causes person could be happy)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.67
Salient(make good world, be used to person who want good world)
Evidence: 0.52
¬ Salient(make good world, requires start with what you can do)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.09
Typical(make good world, be used to person who want good world)
Evidence: 0.20
¬ Typical(make good world, causes more person will be happy)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.67
Salient(make good world, be used to person who want good world)
Evidence: 0.57
¬ Salient(make good world, causes more person will be happy)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.67
Salient(make good world, be used to person who want good world)
Evidence: 0.70
¬ Salient(make good world, be motivated by you be good person)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.67
Salient(make good world, be used to person who want good world)
Evidence: 0.62
¬ Salient(make good world, causes person could be happy)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.67
Salient(make good world, be used to person who want good world)
Evidence: 0.67
¬ Salient(make good world, be used to make person happy)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.67
Salient(make good world, be used to person who want good world)
Evidence: 0.68
¬ Salient(make good world, be motivated by good thing for your child)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.67
Salient(make good world, be used to person who want good world)
Evidence: 0.66
¬ Salient(make good world, requires be good person)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.67
Salient(make good world, be used to person who want good world)
Evidence: 0.65
¬ Salient(make good world, requires make person happy)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.67
Salient(make good world, be used to person who want good world)
Evidence: 0.67
¬ Salient(make good world, requires make yourself good person)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.67
Salient(make good world, be used to person who want good world)
Evidence: 0.09
¬ Typical(make good world, be used to person who want good world)
Evidence: 0.95
¬ Remarkable(make good world, be used to person who want good world)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Plausible(make good world, be used to person who want good world)
Evidence: 0.09
¬ Typical(make good world, be used to person who want good world)