make good world: causes person could be happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes person could be happy 1.00
causes more person will be happy 0.94
causes person be happy 0.93
causes person to be happy 0.93
causes happy person 0.93
be used to make person happy 0.90
requires make person happy 0.89
be motivated by person to be happy 0.89
causes make yourself happy 0.85
be used to person who want good world 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.90
Plausible(make good world, causes person could be happy)
Evidence: 0.62
¬ Salient(make good world, causes person could be happy)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.92
Remarkable(make good world, causes person could be happy)
Evidence: 0.92
¬ Remarkable(make good world, causes more person will be happy)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.92
Remarkable(make good world, causes person could be happy)
Evidence: 0.87
¬ Remarkable(make good world, causes person be happy)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.90
Plausible(make good world, causes person could be happy)
Evidence: 0.89
¬ Plausible(make good world, causes more person will be happy)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.90
Plausible(make good world, causes person could be happy)
Evidence: 0.85
¬ Plausible(make good world, causes person be happy)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.92
Remarkable(make good world, causes person could be happy)
Evidence: 0.94
¬ Remarkable(make good world, be used to make person happy)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.92
Remarkable(make good world, causes person could be happy)
Evidence: 0.93
¬ Remarkable(make good world, requires make person happy)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.92
Remarkable(make good world, causes person could be happy)
Evidence: 0.91
¬ Remarkable(make good world, be motivated by person to be happy)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Plausible(make good world, causes person could be happy)
Evidence: 0.94
¬ Plausible(make good world, be used to make person happy)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.19
Typical(make good world, causes person could be happy)
Evidence: 0.12
¬ Typical(make good world, be used to make person happy)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.90
Plausible(make good world, causes person could be happy)
Evidence: 0.84
¬ Plausible(make good world, be motivated by person to be happy)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.19
Typical(make good world, causes person could be happy)
Evidence: 0.11
¬ Typical(make good world, requires make person happy)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.90
Plausible(make good world, causes person could be happy)
Evidence: 0.95
¬ Plausible(make good world, requires make person happy)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.19
Typical(make good world, causes person could be happy)
Evidence: 0.20
¬ Typical(make good world, causes more person will be happy)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.19
Typical(make good world, causes person could be happy)
Evidence: 0.09
¬ Typical(make good world, be used to person who want good world)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.92
Remarkable(make good world, causes person could be happy)
Evidence: 0.95
¬ Remarkable(make good world, be used to person who want good world)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.90
Plausible(make good world, causes person could be happy)
Evidence: 0.95
¬ Plausible(make good world, be used to person who want good world)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.62
Salient(make good world, causes person could be happy)
Evidence: 0.57
¬ Salient(make good world, causes more person will be happy)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.62
Salient(make good world, causes person could be happy)
Evidence: 0.58
¬ Salient(make good world, causes person be happy)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.93
Evidence: 0.19
Typical(make good world, causes person could be happy)
Evidence: 0.29
¬ Typical(make good world, causes person be happy)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.62
Salient(make good world, causes person could be happy)
Evidence: 0.55
¬ Salient(make good world, be motivated by person to be happy)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.19
Typical(make good world, causes person could be happy)
Evidence: 0.28
¬ Typical(make good world, be motivated by person to be happy)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.62
Salient(make good world, causes person could be happy)
Evidence: 0.67
¬ Salient(make good world, be used to make person happy)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.62
Salient(make good world, causes person could be happy)
Evidence: 0.65
¬ Salient(make good world, requires make person happy)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.62
Salient(make good world, causes person could be happy)
Evidence: 0.67
¬ Salient(make good world, be used to person who want good world)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.62
Salient(make good world, causes person could be happy)
Evidence: 0.19
¬ Typical(make good world, causes person could be happy)
Evidence: 0.92
¬ Remarkable(make good world, causes person could be happy)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(make good world, causes person could be happy)
Evidence: 0.19
¬ Typical(make good world, causes person could be happy)