make good world: requires be nice

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be nice 1.00
requires be nice to person 0.96
requires be good person 0.83
requires make person happy 0.81
requires make yourself good person 0.80
causes you feel good 0.80
causes make yourself happy 0.78
be motivated by you be good person 0.78
be used to make person happy 0.78
requires do your part 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.92
Plausible(make good world, requires be nice)
Evidence: 0.73
¬ Salient(make good world, requires be nice)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.92
Plausible(make good world, requires be nice)
Evidence: 0.93
¬ Plausible(make good world, requires be nice to person)
0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.24
Typical(make good world, requires be nice)
Evidence: 0.16
¬ Typical(make good world, requires be nice to person)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.73
Salient(make good world, requires be nice)
Evidence: 0.61
¬ Salient(make good world, requires be nice to person)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.24
Typical(make good world, requires be nice)
Evidence: 0.08
¬ Typical(make good world, requires be good person)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.24
Typical(make good world, requires be nice)
Evidence: 0.05
¬ Typical(make good world, causes you feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.92
Plausible(make good world, requires be nice)
Evidence: 0.97
¬ Plausible(make good world, requires be good person)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.24
Typical(make good world, requires be nice)
Evidence: 0.08
¬ Typical(make good world, requires make yourself good person)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.92
Plausible(make good world, requires be nice)
Evidence: 0.95
¬ Plausible(make good world, requires make person happy)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.24
Typical(make good world, requires be nice)
Evidence: 0.06
¬ Typical(make good world, be motivated by you be good person)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.24
Typical(make good world, requires be nice)
Evidence: 0.11
¬ Typical(make good world, requires make person happy)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.92
Plausible(make good world, requires be nice)
Evidence: 0.96
¬ Plausible(make good world, requires make yourself good person)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.92
Plausible(make good world, requires be nice)
Evidence: 0.98
¬ Plausible(make good world, causes you feel good)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.24
Typical(make good world, requires be nice)
Evidence: 0.08
¬ Typical(make good world, requires do your part)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.92
Plausible(make good world, requires be nice)
Evidence: 0.94
¬ Plausible(make good world, be used to make person happy)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.92
Plausible(make good world, requires be nice)
Evidence: 0.97
¬ Plausible(make good world, be motivated by you be good person)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.72
Remarkable(make good world, requires be nice)
Evidence: 0.90
¬ Remarkable(make good world, requires be nice to person)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.92
Plausible(make good world, requires be nice)
Evidence: 0.97
¬ Plausible(make good world, requires do your part)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.24
Typical(make good world, requires be nice)
Evidence: 0.12
¬ Typical(make good world, be used to make person happy)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.73
Salient(make good world, requires be nice)
Evidence: 0.66
¬ Salient(make good world, requires be good person)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.73
Salient(make good world, requires be nice)
Evidence: 0.65
¬ Salient(make good world, requires make person happy)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.73
Salient(make good world, requires be nice)
Evidence: 0.57
¬ Salient(make good world, requires do your part)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.73
Salient(make good world, requires be nice)
Evidence: 0.67
¬ Salient(make good world, requires make yourself good person)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.73
Salient(make good world, requires be nice)
Evidence: 0.67
¬ Salient(make good world, be used to make person happy)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.73
Salient(make good world, requires be nice)
Evidence: 0.70
¬ Salient(make good world, be motivated by you be good person)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.73
Salient(make good world, requires be nice)
Evidence: 0.84
¬ Salient(make good world, causes you feel good)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.72
Remarkable(make good world, requires be nice)
Evidence: 0.93
¬ Remarkable(make good world, requires be good person)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.72
Remarkable(make good world, requires be nice)
Evidence: 0.93
¬ Remarkable(make good world, requires make person happy)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.72
Remarkable(make good world, requires be nice)
Evidence: 0.94
¬ Remarkable(make good world, requires make yourself good person)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.72
Remarkable(make good world, requires be nice)
Evidence: 0.94
¬ Remarkable(make good world, causes you feel good)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.72
Remarkable(make good world, requires be nice)
Evidence: 0.94
¬ Remarkable(make good world, be used to make person happy)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.72
Remarkable(make good world, requires be nice)
Evidence: 0.93
¬ Remarkable(make good world, requires do your part)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.72
Remarkable(make good world, requires be nice)
Evidence: 0.96
¬ Remarkable(make good world, be motivated by you be good person)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.73
Salient(make good world, requires be nice)
Evidence: 0.24
¬ Typical(make good world, requires be nice)
Evidence: 0.72
¬ Remarkable(make good world, requires be nice)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.92
Plausible(make good world, requires be nice)
Evidence: 0.24
¬ Typical(make good world, requires be nice)