make good world: requires be nice to person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be nice to person 1.00
requires be nice 0.96
requires be good person 0.92
requires make person happy 0.87
requires make yourself good person 0.87
be motivated by you be good person 0.87
be used to make person happy 0.84
be motivated by good thing for your child 0.83
causes person be happy 0.82
causes person to be happy 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.93
Plausible(make good world, requires be nice to person)
Evidence: 0.61
¬ Salient(make good world, requires be nice to person)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.93
Plausible(make good world, requires be nice to person)
Evidence: 0.92
¬ Plausible(make good world, requires be nice)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.90
Remarkable(make good world, requires be nice to person)
Evidence: 0.72
¬ Remarkable(make good world, requires be nice)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.16
Typical(make good world, requires be nice to person)
Evidence: 0.08
¬ Typical(make good world, requires be good person)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.93
Plausible(make good world, requires be nice to person)
Evidence: 0.97
¬ Plausible(make good world, requires be good person)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.90
Remarkable(make good world, requires be nice to person)
Evidence: 0.93
¬ Remarkable(make good world, requires be good person)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.16
Typical(make good world, requires be nice to person)
Evidence: 0.06
¬ Typical(make good world, be motivated by you be good person)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.93
Plausible(make good world, requires be nice to person)
Evidence: 0.95
¬ Plausible(make good world, requires make person happy)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.16
Typical(make good world, requires be nice to person)
Evidence: 0.08
¬ Typical(make good world, requires make yourself good person)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.93
Plausible(make good world, requires be nice to person)
Evidence: 0.96
¬ Plausible(make good world, requires make yourself good person)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.93
Plausible(make good world, requires be nice to person)
Evidence: 0.97
¬ Plausible(make good world, be motivated by you be good person)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.90
Remarkable(make good world, requires be nice to person)
Evidence: 0.93
¬ Remarkable(make good world, requires make person happy)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.90
Remarkable(make good world, requires be nice to person)
Evidence: 0.94
¬ Remarkable(make good world, requires make yourself good person)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.16
Typical(make good world, requires be nice to person)
Evidence: 0.11
¬ Typical(make good world, requires make person happy)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.90
Remarkable(make good world, requires be nice to person)
Evidence: 0.96
¬ Remarkable(make good world, be motivated by you be good person)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.93
Plausible(make good world, requires be nice to person)
Evidence: 0.94
¬ Plausible(make good world, be used to make person happy)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.16
Typical(make good world, requires be nice to person)
Evidence: 0.06
¬ Typical(make good world, be motivated by good thing for your child)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Plausible(make good world, requires be nice to person)
Evidence: 0.85
¬ Plausible(make good world, causes person be happy)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Plausible(make good world, requires be nice to person)
Evidence: 0.97
¬ Plausible(make good world, be motivated by good thing for your child)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.90
Remarkable(make good world, requires be nice to person)
Evidence: 0.94
¬ Remarkable(make good world, be used to make person happy)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.16
Typical(make good world, requires be nice to person)
Evidence: 0.24
¬ Typical(make good world, requires be nice)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.16
Typical(make good world, requires be nice to person)
Evidence: 0.12
¬ Typical(make good world, be used to make person happy)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.90
Remarkable(make good world, requires be nice to person)
Evidence: 0.87
¬ Remarkable(make good world, causes person be happy)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(make good world, requires be nice to person)
Evidence: 0.96
¬ Remarkable(make good world, be motivated by good thing for your child)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.61
Salient(make good world, requires be nice to person)
Evidence: 0.73
¬ Salient(make good world, requires be nice)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.61
Salient(make good world, requires be nice to person)
Evidence: 0.66
¬ Salient(make good world, requires be good person)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.61
Salient(make good world, requires be nice to person)
Evidence: 0.65
¬ Salient(make good world, requires make person happy)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.61
Salient(make good world, requires be nice to person)
Evidence: 0.67
¬ Salient(make good world, requires make yourself good person)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.61
Salient(make good world, requires be nice to person)
Evidence: 0.58
¬ Salient(make good world, causes person be happy)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.61
Salient(make good world, requires be nice to person)
Evidence: 0.70
¬ Salient(make good world, be motivated by you be good person)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.61
Salient(make good world, requires be nice to person)
Evidence: 0.67
¬ Salient(make good world, be used to make person happy)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.16
Typical(make good world, requires be nice to person)
Evidence: 0.29
¬ Typical(make good world, causes person be happy)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.61
Salient(make good world, requires be nice to person)
Evidence: 0.68
¬ Salient(make good world, be motivated by good thing for your child)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.61
Salient(make good world, requires be nice to person)
Evidence: 0.16
¬ Typical(make good world, requires be nice to person)
Evidence: 0.90
¬ Remarkable(make good world, requires be nice to person)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(make good world, requires be nice to person)
Evidence: 0.16
¬ Typical(make good world, requires be nice to person)