make person laugh: be motivated by them to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by them to have good time 1.00
be motivated by them to be happy 0.90
be motivated by feel happy with them 0.90
be motivated by it make everyone feel good 0.89
be motivated by they might come back for more 0.89
be motivated by make other person happy 0.88
be used to make them happy 0.87
be motivated by you can laugh with them 0.87
be motivated by you be comidienne 0.87
causes they be get happy 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(make person laugh, be motivated by them to have good time)
Evidence: 0.88
¬ Salient(make person laugh, be motivated by them to have good time)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 1.00
Plausible(make person laugh, be motivated by them to have good time)
Evidence: 0.98
¬ Plausible(make person laugh, be motivated by them to be happy)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 1.00
Plausible(make person laugh, be motivated by them to have good time)
Evidence: 1.00
¬ Plausible(make person laugh, be motivated by feel happy with them)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(make person laugh, be motivated by them to have good time)
Evidence: 1.00
¬ Plausible(make person laugh, be motivated by it make everyone feel good)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(make person laugh, be motivated by them to have good time)
Evidence: 0.99
¬ Plausible(make person laugh, be motivated by they might come back for more)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 1.00
Plausible(make person laugh, be motivated by them to have good time)
Evidence: 1.00
¬ Plausible(make person laugh, be motivated by make other person happy)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Remarkable(make person laugh, be motivated by them to have good time)
Evidence: 0.94
¬ Remarkable(make person laugh, be motivated by them to be happy)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Remarkable(make person laugh, be motivated by them to have good time)
Evidence: 0.96
¬ Remarkable(make person laugh, be motivated by feel happy with them)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.03
Typical(make person laugh, be motivated by them to have good time)
Evidence: 0.03
¬ Typical(make person laugh, be motivated by feel happy with them)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.03
Typical(make person laugh, be motivated by them to have good time)
Evidence: 0.02
¬ Typical(make person laugh, be motivated by it make everyone feel good)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Remarkable(make person laugh, be motivated by them to have good time)
Evidence: 0.98
¬ Remarkable(make person laugh, be motivated by it make everyone feel good)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(make person laugh, be motivated by them to have good time)
Evidence: 0.97
¬ Plausible(make person laugh, be motivated by you be comidienne)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.03
Typical(make person laugh, be motivated by them to have good time)
Evidence: 0.02
¬ Typical(make person laugh, be motivated by make other person happy)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.97
Remarkable(make person laugh, be motivated by them to have good time)
Evidence: 0.97
¬ Remarkable(make person laugh, be motivated by they might come back for more)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(make person laugh, be motivated by them to have good time)
Evidence: 0.99
¬ Plausible(make person laugh, causes they be get happy)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.97
Remarkable(make person laugh, be motivated by them to have good time)
Evidence: 0.97
¬ Remarkable(make person laugh, be motivated by make other person happy)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.03
Typical(make person laugh, be motivated by them to have good time)
Evidence: 0.04
¬ Typical(make person laugh, be motivated by they might come back for more)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.97
Remarkable(make person laugh, be motivated by them to have good time)
Evidence: 0.95
¬ Remarkable(make person laugh, be motivated by you be comidienne)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.03
Typical(make person laugh, be motivated by them to have good time)
Evidence: 0.07
¬ Typical(make person laugh, be motivated by them to be happy)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Remarkable(make person laugh, be motivated by them to have good time)
Evidence: 0.96
¬ Remarkable(make person laugh, causes they be get happy)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.03
Typical(make person laugh, be motivated by them to have good time)
Evidence: 0.04
¬ Typical(make person laugh, causes they be get happy)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.88
Salient(make person laugh, be motivated by them to have good time)
Evidence: 0.82
¬ Salient(make person laugh, be motivated by them to be happy)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.88
Salient(make person laugh, be motivated by them to have good time)
Evidence: 0.77
¬ Salient(make person laugh, be motivated by they might come back for more)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.88
Salient(make person laugh, be motivated by them to have good time)
Evidence: 0.91
¬ Salient(make person laugh, be motivated by feel happy with them)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.88
Salient(make person laugh, be motivated by them to have good time)
Evidence: 0.87
¬ Salient(make person laugh, be motivated by it make everyone feel good)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.88
Salient(make person laugh, be motivated by them to have good time)
Evidence: 0.70
¬ Salient(make person laugh, be motivated by you be comidienne)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.03
Typical(make person laugh, be motivated by them to have good time)
Evidence: 0.09
¬ Typical(make person laugh, be motivated by you be comidienne)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.88
Salient(make person laugh, be motivated by them to have good time)
Evidence: 0.92
¬ Salient(make person laugh, be motivated by make other person happy)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.88
Salient(make person laugh, be motivated by them to have good time)
Evidence: 0.85
¬ Salient(make person laugh, causes they be get happy)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.88
Salient(make person laugh, be motivated by them to have good time)
Evidence: 0.03
¬ Typical(make person laugh, be motivated by them to have good time)
Evidence: 0.97
¬ Remarkable(make person laugh, be motivated by them to have good time)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(make person laugh, be motivated by them to have good time)
Evidence: 0.03
¬ Typical(make person laugh, be motivated by them to have good time)