make person laugh: causes have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have fun 1.00
causes you have fun too 0.94
be used to have fun with friend 0.88
be motivated by you enjoy make person laugh 0.83
causes there like for you 0.82
causes you feel good 0.82
causes feel good 0.82
requires do something funny 0.81
be motivated by them to think you be funny 0.81
causes more person to laugh 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(make person laugh, causes have fun)
Evidence: 0.93
¬ Salient(make person laugh, causes have fun)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.94
Evidence: 1.00
Plausible(make person laugh, causes have fun)
Evidence: 1.00
¬ Plausible(make person laugh, causes you have fun too)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.02
Typical(make person laugh, causes have fun)
Evidence: 0.03
¬ Typical(make person laugh, causes you have fun too)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.96
Remarkable(make person laugh, causes have fun)
Evidence: 0.97
¬ Remarkable(make person laugh, causes you have fun too)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 1.00
Plausible(make person laugh, causes have fun)
Evidence: 0.99
¬ Plausible(make person laugh, be used to have fun with friend)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.93
Salient(make person laugh, causes have fun)
Evidence: 0.81
¬ Salient(make person laugh, causes you have fun too)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.96
Remarkable(make person laugh, causes have fun)
Evidence: 0.97
¬ Remarkable(make person laugh, be used to have fun with friend)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.02
Typical(make person laugh, causes have fun)
Evidence: 0.04
¬ Typical(make person laugh, be used to have fun with friend)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.93
Salient(make person laugh, causes have fun)
Evidence: 0.80
¬ Salient(make person laugh, be used to have fun with friend)
0.70
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 1.00
Plausible(make person laugh, causes have fun)
Evidence: 1.00
¬ Plausible(make person laugh, causes you feel good)
0.70
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 1.00
Plausible(make person laugh, causes have fun)
Evidence: 0.99
¬ Plausible(make person laugh, causes feel good)
0.69
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 1.00
Plausible(make person laugh, causes have fun)
Evidence: 1.00
¬ Plausible(make person laugh, requires do something funny)
0.69
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 1.00
Plausible(make person laugh, causes have fun)
Evidence: 1.00
¬ Plausible(make person laugh, be motivated by them to think you be funny)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.02
Typical(make person laugh, causes have fun)
Evidence: 0.02
¬ Typical(make person laugh, causes you feel good)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.02
Typical(make person laugh, causes have fun)
Evidence: 0.02
¬ Typical(make person laugh, requires do something funny)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.02
Typical(make person laugh, causes have fun)
Evidence: 0.02
¬ Typical(make person laugh, be motivated by them to think you be funny)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.96
Remarkable(make person laugh, causes have fun)
Evidence: 0.97
¬ Remarkable(make person laugh, causes you feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.96
Remarkable(make person laugh, causes have fun)
Evidence: 0.96
¬ Remarkable(make person laugh, causes feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.96
Remarkable(make person laugh, causes have fun)
Evidence: 0.98
¬ Remarkable(make person laugh, requires do something funny)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.96
Remarkable(make person laugh, causes have fun)
Evidence: 0.98
¬ Remarkable(make person laugh, be motivated by them to think you be funny)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.02
Typical(make person laugh, causes have fun)
Evidence: 0.04
¬ Typical(make person laugh, causes feel good)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Salient(make person laugh, causes have fun)
Evidence: 0.85
¬ Salient(make person laugh, causes feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.93
Salient(make person laugh, causes have fun)
Evidence: 0.93
¬ Salient(make person laugh, causes you feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.93
Salient(make person laugh, causes have fun)
Evidence: 0.89
¬ Salient(make person laugh, be motivated by them to think you be funny)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.93
Salient(make person laugh, causes have fun)
Evidence: 0.94
¬ Salient(make person laugh, requires do something funny)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.93
Salient(make person laugh, causes have fun)
Evidence: 0.02
¬ Typical(make person laugh, causes have fun)
Evidence: 0.96
¬ Remarkable(make person laugh, causes have fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(make person laugh, causes have fun)
Evidence: 0.02
¬ Typical(make person laugh, causes have fun)