make person laugh: requires say silly thing

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires say silly thing 1.00
requires say or do something funny 0.93
requires do or say something funny 0.93
requires do something quite silly 0.92
requires do something stupid 0.91
be motivated by you say strange thing 0.91
requires do something funny 0.90
requires see thing in funny way 0.89
requires know what be funny 0.89
requires act silly 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(make person laugh, requires say silly thing)
Evidence: 0.87
¬ Salient(make person laugh, requires say silly thing)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 1.00
Plausible(make person laugh, requires say silly thing)
Evidence: 1.00
¬ Plausible(make person laugh, requires say or do something funny)
0.78
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.03
Typical(make person laugh, requires say silly thing)
Evidence: 0.02
¬ Typical(make person laugh, requires say or do something funny)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.97
Remarkable(make person laugh, requires say silly thing)
Evidence: 0.98
¬ Remarkable(make person laugh, requires say or do something funny)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 1.00
Plausible(make person laugh, requires say silly thing)
Evidence: 1.00
¬ Plausible(make person laugh, requires do something funny)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.03
Typical(make person laugh, requires say silly thing)
Evidence: 0.02
¬ Typical(make person laugh, requires do something funny)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 1.00
Plausible(make person laugh, requires say silly thing)
Evidence: 0.93
¬ Plausible(make person laugh, requires act silly)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Remarkable(make person laugh, requires say silly thing)
Evidence: 0.98
¬ Remarkable(make person laugh, requires do something funny)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.97
Remarkable(make person laugh, requires say silly thing)
Evidence: 0.87
¬ Remarkable(make person laugh, requires act silly)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.87
Salient(make person laugh, requires say silly thing)
Evidence: 0.94
¬ Salient(make person laugh, requires say or do something funny)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.87
Salient(make person laugh, requires say silly thing)
Evidence: 0.64
¬ Salient(make person laugh, requires act silly)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.87
Salient(make person laugh, requires say silly thing)
Evidence: 0.94
¬ Salient(make person laugh, requires do something funny)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.03
Typical(make person laugh, requires say silly thing)
Evidence: 0.22
¬ Typical(make person laugh, requires act silly)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.87
Salient(make person laugh, requires say silly thing)
Evidence: 0.03
¬ Typical(make person laugh, requires say silly thing)
Evidence: 0.97
¬ Remarkable(make person laugh, requires say silly thing)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(make person laugh, requires say silly thing)
Evidence: 0.03
¬ Typical(make person laugh, requires say silly thing)