marble: be used to game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents stone
Weight: 0.68
, material
Weight: 0.57
, surface
Weight: 0.57
, object
Weight: 0.55
, item
Weight: 0.55
Siblings granite
Weight: 0.39
, kidney stone
Weight: 0.37
, sapphire
Weight: 0.35
, emerald
Weight: 0.35
, jade
Weight: 0.34

Related properties

Property Similarity
be used to game 1.00
be at game 0.98
be used to play game 0.97
be used to play game on grind 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.18
Plausible(marble, be used to game)
Evidence: 0.25
¬ Salient(marble, be used to game)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.25
Salient(marble, be used to game)
Evidence: 0.06
¬ Salient(marble, be used to play game on grind)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.25
Salient(marble, be used to game)
Evidence: 0.18
¬ Salient(marble, be used to play game)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.18
Plausible(marble, be used to game)
Evidence: 0.17
¬ Plausible(marble, be used to play game)
0.71
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.98
Evidence: 0.18
Plausible(marble, be used to game)
Evidence: 0.18
¬ Plausible(marble, be at game)
0.71
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.98
Evidence: 0.25
Salient(marble, be used to game)
Evidence: 0.20
¬ Salient(marble, be at game)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.33
Remarkable(marble, be used to game)
Evidence: 0.09
¬ Remarkable(marble, be used to play game on grind)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.33
Remarkable(marble, be used to game)
Evidence: 0.24
¬ Remarkable(marble, be used to play game)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.33
Remarkable(marble, be used to game)
Evidence: 0.26
¬ Remarkable(marble, be at game)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.18
Plausible(marble, be used to game)
Evidence: 0.22
¬ Plausible(marble, be used to play game on grind)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.98
Evidence: 0.55
Typical(marble, be used to game)
Evidence: 0.60
¬ Typical(marble, be at game)
0.60
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.97
Evidence: 0.55
Typical(marble, be used to game)
Evidence: 0.62
¬ Typical(marble, be used to play game)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.55
Typical(marble, be used to game)
Evidence: 0.67
¬ Typical(marble, be used to play game on grind)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.25
Salient(marble, be used to game)
Evidence: 0.55
¬ Typical(marble, be used to game)
Evidence: 0.33
¬ Remarkable(marble, be used to game)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.18
Plausible(marble, be used to game)
Evidence: 0.55
¬ Typical(marble, be used to game)