marble: be used to play game on grind

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents stone
Weight: 0.68
, material
Weight: 0.57
, surface
Weight: 0.57
, object
Weight: 0.55
, item
Weight: 0.55
Siblings granite
Weight: 0.39
, kidney stone
Weight: 0.37
, sapphire
Weight: 0.35
, emerald
Weight: 0.35
, jade
Weight: 0.34

Related properties

Property Similarity
be used to play game on grind 1.00
be used to play game 0.92
be used to game 0.89
be at game 0.88
be find in grind 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.28
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.86
Evidence: 0.23
Plausible(stone, be find in grind)
Evidence: 0.67
¬ Typical(marble, be used to play game on grind)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.22
Plausible(marble, be used to play game on grind)
Evidence: 0.23
¬ Plausible(stone, be find in grind)

Remarkability exclusitivity betweem a parent and a child

0.49
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.09
¬ Remarkable(marble, be used to play game on grind)
Evidence: 0.13
¬ Remarkable(stone, be find in grind)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.23
Plausible(stone, be find in grind)
Evidence: 0.09
Remarkable(marble, be used to play game on grind)
Evidence: 0.22
¬ Plausible(marble, be used to play game on grind)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.22
Plausible(marble, be used to play game on grind)
Evidence: 0.06
¬ Salient(marble, be used to play game on grind)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.22
Plausible(marble, be used to play game on grind)
Evidence: 0.17
¬ Plausible(marble, be used to play game)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.06
Salient(marble, be used to play game on grind)
Evidence: 0.18
¬ Salient(marble, be used to play game)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.22
Plausible(marble, be used to play game on grind)
Evidence: 0.18
¬ Plausible(marble, be used to game)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.22
Plausible(marble, be used to play game on grind)
Evidence: 0.18
¬ Plausible(marble, be at game)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.67
Typical(marble, be used to play game on grind)
Evidence: 0.62
¬ Typical(marble, be used to play game)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.67
Typical(marble, be used to play game on grind)
Evidence: 0.55
¬ Typical(marble, be used to game)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.09
Remarkable(marble, be used to play game on grind)
Evidence: 0.24
¬ Remarkable(marble, be used to play game)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.06
Salient(marble, be used to play game on grind)
Evidence: 0.20
¬ Salient(marble, be at game)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.67
Typical(marble, be used to play game on grind)
Evidence: 0.60
¬ Typical(marble, be at game)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.06
Salient(marble, be used to play game on grind)
Evidence: 0.25
¬ Salient(marble, be used to game)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.09
Remarkable(marble, be used to play game on grind)
Evidence: 0.26
¬ Remarkable(marble, be at game)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.09
Remarkable(marble, be used to play game on grind)
Evidence: 0.33
¬ Remarkable(marble, be used to game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.06
Salient(marble, be used to play game on grind)
Evidence: 0.67
¬ Typical(marble, be used to play game on grind)
Evidence: 0.09
¬ Remarkable(marble, be used to play game on grind)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.22
Plausible(marble, be used to play game on grind)
Evidence: 0.67
¬ Typical(marble, be used to play game on grind)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.09
¬ Remarkable(marble, be used to play game on grind)
Evidence: 0.63
¬ Typical(stone, be find in grind)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.67
Typical(marble, be used to play game on grind)
Evidence: 0.63
¬ Typical(stone, be find in grind)