marijuana: be used to get high

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents narcotic
Weight: 0.77
, herb
Weight: 0.65
, substance
Weight: 0.65
, drug
Weight: 0.64
, drug use
Weight: 0.59
Siblings cocaine
Weight: 0.62
, cannabis
Weight: 0.40
, heroin
Weight: 0.40
, hashish
Weight: 0.37
, opium
Weight: 0.37

Related properties

Property Similarity
be used to get high 1.00
get you high 0.96
cause you to feel high 0.83
low i.q 0.83
be used to get well 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.21
Plausible(drug, be used to get high)
Evidence: 0.59
¬ Typical(marijuana, be used to get high)
0.30
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.21
Plausible(drug, low i.q)
Evidence: 0.59
¬ Typical(marijuana, be used to get high)
0.26
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.13
Plausible(drug, be used to get well)
Evidence: 0.59
¬ Typical(marijuana, be used to get high)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.12
Plausible(marijuana, be used to get high)
Evidence: 0.21
¬ Plausible(drug, be used to get high)
0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.12
Plausible(marijuana, be used to get high)
Evidence: 0.13
¬ Plausible(drug, be used to get well)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.12
Plausible(marijuana, be used to get high)
Evidence: 0.21
¬ Plausible(drug, low i.q)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.51
¬ Remarkable(marijuana, be used to get high)
Evidence: 0.54
¬ Remarkable(drug, be used to get high)
0.37
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.51
¬ Remarkable(marijuana, be used to get high)
Evidence: 0.44
¬ Remarkable(drug, low i.q)
0.30
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.51
¬ Remarkable(marijuana, be used to get high)
Evidence: 0.70
¬ Remarkable(drug, be used to get well)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.21
Plausible(drug, be used to get high)
Evidence: 0.51
Remarkable(marijuana, be used to get high)
Evidence: 0.12
¬ Plausible(marijuana, be used to get high)
0.33
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.21
Plausible(drug, low i.q)
Evidence: 0.51
Remarkable(marijuana, be used to get high)
Evidence: 0.12
¬ Plausible(marijuana, be used to get high)
0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.13
Plausible(drug, be used to get well)
Evidence: 0.51
Remarkable(marijuana, be used to get high)
Evidence: 0.12
¬ Plausible(marijuana, be used to get high)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.12
Plausible(marijuana, be used to get high)
Evidence: 0.44
¬ Salient(marijuana, be used to get high)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.59
Typical(marijuana, be used to get high)
Evidence: 0.45
¬ Typical(marijuana, get you high)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.12
Plausible(marijuana, be used to get high)
Evidence: 0.25
¬ Plausible(marijuana, get you high)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.51
Remarkable(marijuana, be used to get high)
Evidence: 0.44
¬ Remarkable(marijuana, get you high)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.44
Salient(marijuana, be used to get high)
Evidence: 0.48
¬ Salient(marijuana, get you high)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.59
Typical(marijuana, be used to get high)
Evidence: 0.39
¬ Typical(marijuana, cause you to feel high)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.12
Plausible(marijuana, be used to get high)
Evidence: 0.25
¬ Plausible(marijuana, cause you to feel high)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.51
Remarkable(marijuana, be used to get high)
Evidence: 0.68
¬ Remarkable(marijuana, cause you to feel high)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.44
Salient(marijuana, be used to get high)
Evidence: 0.68
¬ Salient(marijuana, cause you to feel high)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.44
Salient(marijuana, be used to get high)
Evidence: 0.59
¬ Typical(marijuana, be used to get high)
Evidence: 0.51
¬ Remarkable(marijuana, be used to get high)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.12
Plausible(marijuana, be used to get high)
Evidence: 0.59
¬ Typical(marijuana, be used to get high)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.51
¬ Remarkable(marijuana, be used to get high)
Evidence: 0.50
¬ Typical(drug, be used to get high)
0.31
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.51
¬ Remarkable(marijuana, be used to get high)
Evidence: 0.52
¬ Typical(drug, low i.q)
0.30
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.51
¬ Remarkable(marijuana, be used to get high)
Evidence: 0.53
¬ Typical(drug, be used to get well)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.59
Typical(marijuana, be used to get high)
Evidence: 0.50
¬ Typical(drug, be used to get high)
0.32
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.59
Typical(marijuana, be used to get high)
Evidence: 0.52
¬ Typical(drug, low i.q)
0.30
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.59
Typical(marijuana, be used to get high)
Evidence: 0.53
¬ Typical(drug, be used to get well)