marine: get old equipment

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents industry
Weight: 0.57
, service
Weight: 0.55
, soldier
Weight: 0.54
, line
Weight: 0.54
Siblings coral reef
Weight: 0.65
, sailor
Weight: 0.51
, automobile industry
Weight: 0.34
, aviation
Weight: 0.33
, banking industry
Weight: 0.32

Related properties

Property Similarity
get old equipment 1.00
use old equipment 0.97

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.46
Plausible(marine, get old equipment)
Evidence: 0.34
¬ Salient(marine, get old equipment)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.46
Plausible(marine, get old equipment)
Evidence: 0.20
¬ Plausible(marine, use old equipment)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.34
Salient(marine, get old equipment)
Evidence: 0.19
¬ Salient(marine, use old equipment)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.61
Typical(marine, get old equipment)
Evidence: 0.37
¬ Typical(marine, use old equipment)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.31
Remarkable(marine, get old equipment)
Evidence: 0.24
¬ Remarkable(marine, use old equipment)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.34
Salient(marine, get old equipment)
Evidence: 0.61
¬ Typical(marine, get old equipment)
Evidence: 0.31
¬ Remarkable(marine, get old equipment)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.46
Plausible(marine, get old equipment)
Evidence: 0.61
¬ Typical(marine, get old equipment)