marker: be called magic

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents substance
Weight: 0.57
, material
Weight: 0.56
, device
Weight: 0.55
, time
Weight: 0.55
Siblings blood
Weight: 0.60
, pen
Weight: 0.57
, tattoo
Weight: 0.55
, sharpie
Weight: 0.54

Related properties

Property Similarity
be called magic 1.00
be called magic markers 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.15
Plausible(marker, be called magic)
Evidence: 0.16
¬ Salient(marker, be called magic)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.18
Remarkable(marker, be called magic)
Evidence: 0.20
¬ Remarkable(marker, be called magic markers)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.16
Salient(marker, be called magic)
Evidence: 0.25
¬ Salient(marker, be called magic markers)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.15
Plausible(marker, be called magic)
Evidence: 0.36
¬ Plausible(marker, be called magic markers)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.35
Typical(marker, be called magic)
Evidence: 0.59
¬ Typical(marker, be called magic markers)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(marker, be called magic)
Evidence: 0.35
¬ Typical(marker, be called magic)
Evidence: 0.18
¬ Remarkable(marker, be called magic)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.15
Plausible(marker, be called magic)
Evidence: 0.35
¬ Typical(marker, be called magic)