mason: die

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents artist
Weight: 0.65
, man
Weight: 0.64
, construction worker
Weight: 0.63
, craftsman
Weight: 0.60
Siblings carpenter
Weight: 0.38
, painter
Weight: 0.36
, roofer
Weight: 0.35
, bricklayer
Weight: 0.35
, electrician
Weight: 0.35

Related properties

Property Similarity
die 1.00
die in ops 2 0.77
die in black ops 2 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.16
Plausible(mason, die)
Evidence: 0.16
¬ Salient(mason, die)

Similarity expansion

0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.16
Remarkable(mason, die)
Evidence: 0.23
¬ Remarkable(mason, die in ops 2)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.16
Remarkable(mason, die)
Evidence: 0.22
¬ Remarkable(mason, die in black ops 2)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.16
Salient(mason, die)
Evidence: 0.27
¬ Salient(mason, die in ops 2)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.16
Salient(mason, die)
Evidence: 0.30
¬ Salient(mason, die in black ops 2)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.16
Plausible(mason, die)
Evidence: 0.38
¬ Plausible(mason, die in ops 2)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.42
Typical(mason, die)
Evidence: 0.59
¬ Typical(mason, die in ops 2)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.16
Plausible(mason, die)
Evidence: 0.45
¬ Plausible(mason, die in black ops 2)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.42
Typical(mason, die)
Evidence: 0.68
¬ Typical(mason, die in black ops 2)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.16
Salient(mason, die)
Evidence: 0.42
¬ Typical(mason, die)
Evidence: 0.16
¬ Remarkable(mason, die)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.16
Plausible(mason, die)
Evidence: 0.42
¬ Typical(mason, die)