mass effect: be called mass effect

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents example
Weight: 0.65
, series
Weight: 0.63
, game
Weight: 0.61
, computer game
Weight: 0.60
Siblings instance
Weight: 0.32
, world series
Weight: 0.31
, model
Weight: 0.31
, cricket game
Weight: 0.30
, football game
Weight: 0.30

Related properties

Property Similarity
be called mass effect 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.30
Plausible(mass effect, be called mass effect)
Evidence: 0.46
¬ Salient(mass effect, be called mass effect)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.46
Salient(mass effect, be called mass effect)
Evidence: 0.12
¬ Typical(mass effect, be called mass effect)
Evidence: 0.86
¬ Remarkable(mass effect, be called mass effect)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.30
Plausible(mass effect, be called mass effect)
Evidence: 0.12
¬ Typical(mass effect, be called mass effect)