math: be used to play with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents program
Weight: 0.61
, elementary school
Weight: 0.60
, core
Weight: 0.59
, language
Weight: 0.58
, activity
Weight: 0.58
Siblings english language
Weight: 0.34
, kindergarten
Weight: 0.34
, science
Weight: 0.34
, arithmetic
Weight: 0.33
, homework
Weight: 0.33

Related properties

Property Similarity
be used to play with 1.00
be use in game 0.87
be motivated by make game 0.83
be do at home in even 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.13
¬ Typical(math, be used to play with)
0.51
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.14
Plausible(language, be use in game)
Evidence: 0.13
¬ Typical(math, be used to play with)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.74
Plausible(math, be used to play with)
Evidence: 0.14
¬ Plausible(language, be use in game)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.74
Plausible(math, be used to play with)
Evidence: 0.55
¬ Plausible(program, be motivated by make game)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.60
¬ Remarkable(math, be used to play with)
Evidence: 0.18
¬ Remarkable(language, be use in game)
0.26
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.60
¬ Remarkable(math, be used to play with)
Evidence: 0.75
¬ Remarkable(program, be motivated by make game)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(math, be used to play with)
Evidence: 0.24
¬ Remarkable(homework, be do at home in even)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.60
Remarkable(math, be used to play with)
Evidence: 0.74
¬ Plausible(math, be used to play with)
0.27
Rule weight: 0.42
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.14
Plausible(language, be use in game)
Evidence: 0.60
Remarkable(math, be used to play with)
Evidence: 0.74
¬ Plausible(math, be used to play with)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.74
Plausible(math, be used to play with)
Evidence: 0.24
Remarkable(homework, be do at home in even)
Evidence: 0.34
¬ Plausible(homework, be do at home in even)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.74
Plausible(math, be used to play with)
Evidence: 0.90
¬ Salient(math, be used to play with)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.90
Salient(math, be used to play with)
Evidence: 0.13
¬ Typical(math, be used to play with)
Evidence: 0.60
¬ Remarkable(math, be used to play with)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.74
Plausible(math, be used to play with)
Evidence: 0.13
¬ Typical(math, be used to play with)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.60
¬ Remarkable(math, be used to play with)
Evidence: 0.20
¬ Typical(program, be motivated by make game)
0.25
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.87
Evidence: 0.60
¬ Remarkable(math, be used to play with)
Evidence: 0.73
¬ Typical(language, be use in game)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(math, be used to play with)
Evidence: 0.41
¬ Typical(homework, be do at home in even)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.13
Typical(math, be used to play with)
Evidence: 0.20
¬ Typical(program, be motivated by make game)
0.15
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 0.87
Evidence: 0.13
Typical(math, be used to play with)
Evidence: 0.73
¬ Typical(language, be use in game)