mechanic: facilitate horror games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
facilitate horror games 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.80
Plausible(mechanic, facilitate horror games)
Evidence: 0.26
¬ Salient(mechanic, facilitate horror games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.26
Salient(mechanic, facilitate horror games)
Evidence: 0.65
¬ Typical(mechanic, facilitate horror games)
Evidence: 0.14
¬ Remarkable(mechanic, facilitate horror games)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.80
Plausible(mechanic, facilitate horror games)
Evidence: 0.65
¬ Typical(mechanic, facilitate horror games)