medals: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents award
Weight: 0.41
, currency
Weight: 0.29
Siblings medal
Weight: 0.33
, trophy
Weight: 0.30
, bronze
Weight: 0.30
, scholarship
Weight: 0.28
, badge
Weight: 0.28

Related properties

Property Similarity
be in game 1.00
work on game 0.93
help game 0.92
get into game 0.91
get given out in games 0.82
be initially added to game 0.81
be in league 0.79
get given out in ancient games 0.79
be in league called 0.78
be added to game 's trophy economy 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.16
¬ Remarkable(trophy, be in league)
0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.15
¬ Remarkable(trophy, be in league called)
0.09
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.93
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.36
¬ Remarkable(trophy, work on game)
0.09
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.23
¬ Remarkable(trophy, be initially added to game)
0.08
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.39
¬ Remarkable(trophy, get into game)
0.07
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.92
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.58
¬ Remarkable(trophy, help game)
0.06
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.46
¬ Remarkable(trophy, be added to game 's trophy economy)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.19
Plausible(medals, be in game)
Evidence: 0.36
Remarkable(trophy, work on game)
Evidence: 0.37
¬ Plausible(trophy, work on game)
0.43
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.19
Plausible(medals, be in game)
Evidence: 0.58
Remarkable(trophy, help game)
Evidence: 0.63
¬ Plausible(trophy, help game)
0.43
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.19
Plausible(medals, be in game)
Evidence: 0.39
Remarkable(trophy, get into game)
Evidence: 0.43
¬ Plausible(trophy, get into game)
0.41
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.19
Plausible(medals, be in game)
Evidence: 0.15
Remarkable(trophy, be in league called)
Evidence: 0.16
¬ Plausible(trophy, be in league called)
0.40
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.19
Plausible(medals, be in game)
Evidence: 0.16
Remarkable(trophy, be in league)
Evidence: 0.22
¬ Plausible(trophy, be in league)
0.36
Rule weight: 0.60
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.19
Plausible(medals, be in game)
Evidence: 0.23
Remarkable(trophy, be initially added to game)
Evidence: 0.42
¬ Plausible(trophy, be initially added to game)
0.30
Rule weight: 0.60
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.19
Plausible(medals, be in game)
Evidence: 0.46
Remarkable(trophy, be added to game 's trophy economy)
Evidence: 0.81
¬ Plausible(trophy, be added to game 's trophy economy)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.19
Plausible(medals, be in game)
Evidence: 0.33
¬ Salient(medals, be in game)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.81
Remarkable(medals, be in game)
Evidence: 0.54
¬ Remarkable(medals, get given out in games)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.81
Remarkable(medals, be in game)
Evidence: 0.37
¬ Remarkable(medals, get given out in ancient games)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.19
Plausible(medals, be in game)
Evidence: 0.25
¬ Plausible(medals, get given out in games)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.33
Salient(medals, be in game)
Evidence: 0.30
¬ Salient(medals, get given out in games)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.07
Typical(medals, be in game)
Evidence: 0.24
¬ Typical(medals, get given out in games)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.33
Salient(medals, be in game)
Evidence: 0.72
¬ Salient(medals, get given out in ancient games)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.79
Evidence: 0.19
Plausible(medals, be in game)
Evidence: 0.76
¬ Plausible(medals, get given out in ancient games)
0.12
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.79
Evidence: 0.07
Typical(medals, be in game)
Evidence: 0.89
¬ Typical(medals, get given out in ancient games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.33
Salient(medals, be in game)
Evidence: 0.07
¬ Typical(medals, be in game)
Evidence: 0.81
¬ Remarkable(medals, be in game)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.19
Plausible(medals, be in game)
Evidence: 0.07
¬ Typical(medals, be in game)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.93
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.50
¬ Typical(trophy, work on game)
0.07
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.42
¬ Typical(trophy, be in league called)
0.07
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.91
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.55
¬ Typical(trophy, get into game)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.48
¬ Typical(trophy, be in league)
0.06
Rule weight: 0.14
Evidence weight: 0.45
Similarity weight: 0.92
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.68
¬ Typical(trophy, help game)
0.05
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.64
¬ Typical(trophy, be initially added to game)
0.03
Rule weight: 0.14
Evidence weight: 0.28
Similarity weight: 0.78
Evidence: 0.81
¬ Remarkable(medals, be in game)
Evidence: 0.89
¬ Typical(trophy, be added to game 's trophy economy)