meet friend: requires be nice to person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be nice to person 1.00
be used to be nice to person 0.98
requires you to have fun 0.84
requires be kind 0.83
requires say hello to person you see 0.80
be motivated by you be someplace new 0.79
be used to have good time 0.78
be motivated by have fun with that friend 0.77
be used to have fun 0.77
be motivated by you enjoy there company 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.88
Plausible(meet friend, requires be nice to person)
Evidence: 0.64
¬ Salient(meet friend, requires be nice to person)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.88
Plausible(meet friend, requires be nice to person)
Evidence: 0.78
¬ Plausible(meet friend, be used to be nice to person)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.83
Remarkable(meet friend, requires be nice to person)
Evidence: 0.74
¬ Remarkable(meet friend, be used to be nice to person)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.64
Salient(meet friend, requires be nice to person)
Evidence: 0.56
¬ Salient(meet friend, be used to be nice to person)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.25
Typical(meet friend, requires be nice to person)
Evidence: 0.11
¬ Typical(meet friend, requires you to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.88
Plausible(meet friend, requires be nice to person)
Evidence: 0.95
¬ Plausible(meet friend, requires you to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.83
Remarkable(meet friend, requires be nice to person)
Evidence: 0.60
¬ Remarkable(meet friend, requires be kind)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.88
Plausible(meet friend, requires be nice to person)
Evidence: 0.91
¬ Plausible(meet friend, requires be kind)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.25
Typical(meet friend, requires be nice to person)
Evidence: 0.08
¬ Typical(meet friend, be motivated by have fun with that friend)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.88
Plausible(meet friend, requires be nice to person)
Evidence: 0.83
¬ Plausible(meet friend, requires say hello to person you see)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.83
Remarkable(meet friend, requires be nice to person)
Evidence: 0.62
¬ Remarkable(meet friend, requires say hello to person you see)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.64
Salient(meet friend, requires be nice to person)
Evidence: 0.31
¬ Salient(meet friend, requires say hello to person you see)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.83
Remarkable(meet friend, requires be nice to person)
Evidence: 0.92
¬ Remarkable(meet friend, requires you to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.88
Plausible(meet friend, requires be nice to person)
Evidence: 0.76
¬ Plausible(meet friend, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.88
Plausible(meet friend, requires be nice to person)
Evidence: 0.96
¬ Plausible(meet friend, be motivated by have fun with that friend)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.83
Remarkable(meet friend, requires be nice to person)
Evidence: 0.76
¬ Remarkable(meet friend, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.25
Typical(meet friend, requires be nice to person)
Evidence: 0.25
¬ Typical(meet friend, requires be kind)
0.57
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.98
Evidence: 0.25
Typical(meet friend, requires be nice to person)
Evidence: 0.43
¬ Typical(meet friend, be used to be nice to person)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.83
Remarkable(meet friend, requires be nice to person)
Evidence: 0.94
¬ Remarkable(meet friend, be motivated by have fun with that friend)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.64
Salient(meet friend, requires be nice to person)
Evidence: 0.72
¬ Salient(meet friend, requires you to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.64
Salient(meet friend, requires be nice to person)
Evidence: 0.55
¬ Salient(meet friend, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.64
Salient(meet friend, requires be nice to person)
Evidence: 0.73
¬ Salient(meet friend, requires be kind)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.64
Salient(meet friend, requires be nice to person)
Evidence: 0.74
¬ Salient(meet friend, be motivated by have fun with that friend)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.25
Typical(meet friend, requires be nice to person)
Evidence: 0.39
¬ Typical(meet friend, requires say hello to person you see)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.25
Typical(meet friend, requires be nice to person)
Evidence: 0.45
¬ Typical(meet friend, be used to have fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.64
Salient(meet friend, requires be nice to person)
Evidence: 0.25
¬ Typical(meet friend, requires be nice to person)
Evidence: 0.83
¬ Remarkable(meet friend, requires be nice to person)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.88
Plausible(meet friend, requires be nice to person)
Evidence: 0.25
¬ Typical(meet friend, requires be nice to person)