met: is injured

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.56
, tv show
Weight: 0.54
, work
Weight: 0.49
, team
Weight: 0.48
, amino acid
Weight: 0.48
Siblings meet
Weight: 0.32
, talking
Weight: 0.32
, talk show
Weight: 0.32
, living thing
Weight: 0.32
, speaking
Weight: 0.31

Related properties

Property Similarity
is injured 1.00
is killed 0.80
have injuries 0.80
have many injuries 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.08
Plausible(met, is injured)
Evidence: 0.08
¬ Salient(met, is injured)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.08
Plausible(met, is injured)
Evidence: 0.01
¬ Plausible(met, is killed)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.08
Salient(met, is injured)
Evidence: 0.01
¬ Salient(met, is killed)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.07
Remarkable(met, is injured)
Evidence: 0.01
¬ Remarkable(met, is killed)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.33
Typical(met, is injured)
Evidence: 0.13
¬ Typical(met, is killed)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.33
Typical(met, is injured)
Evidence: 0.37
¬ Typical(met, have injuries)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.07
Remarkable(met, is injured)
Evidence: 0.39
¬ Remarkable(met, have many injuries)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.33
Typical(met, is injured)
Evidence: 0.61
¬ Typical(met, have many injuries)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.08
Salient(met, is injured)
Evidence: 0.49
¬ Salient(met, have injuries)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.08
Salient(met, is injured)
Evidence: 0.53
¬ Salient(met, have many injuries)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.07
Remarkable(met, is injured)
Evidence: 0.58
¬ Remarkable(met, have injuries)
0.17
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.80
Evidence: 0.08
Plausible(met, is injured)
Evidence: 0.83
¬ Plausible(met, have injuries)
0.11
Rule weight: 0.85
Evidence weight: 0.16
Similarity weight: 0.78
Evidence: 0.08
Plausible(met, is injured)
Evidence: 0.91
¬ Plausible(met, have many injuries)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.08
Salient(met, is injured)
Evidence: 0.33
¬ Typical(met, is injured)
Evidence: 0.07
¬ Remarkable(met, is injured)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.08
Plausible(met, is injured)
Evidence: 0.33
¬ Typical(met, is injured)