metronome: be used to keep rythm while play piano

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.63
, thing
Weight: 0.53
, attack
Weight: 0.50
, electronic device
Weight: 0.49
, magazine
Weight: 0.47
Siblings stylus
Weight: 0.34
, joystick
Weight: 0.34
, keyboard
Weight: 0.33
, computer mouse
Weight: 0.33
, alarm clock
Weight: 0.33

Related properties

Property Similarity
be used to keep rythm while play piano 1.00
be at piano 0.85
be a part of piano 0.84
be used to play music 0.83
be used to keep music in time 0.81
be used to rhythm 0.81
be used to play game 0.76
be used to make music 0.76
be used to keep beat 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.48
¬ Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.24
¬ Remarkable(keyboard, be at piano)
0.08
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.48
¬ Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.61
¬ Remarkable(keyboard, be a part of piano)
0.07
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.48
¬ Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.80
¬ Remarkable(keyboard, be used to play music)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.70
¬ Remarkable(joystick, be used to play game)
0.06
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.75
¬ Remarkable(keyboard, be used to make music)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.08
Plausible(metronome, be used to keep rythm while play piano)
Evidence: 0.80
Remarkable(keyboard, be used to play music)
Evidence: 0.34
¬ Plausible(keyboard, be used to play music)
0.46
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.08
Plausible(metronome, be used to keep rythm while play piano)
Evidence: 0.61
Remarkable(keyboard, be a part of piano)
Evidence: 0.27
¬ Plausible(keyboard, be a part of piano)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.08
Plausible(metronome, be used to keep rythm while play piano)
Evidence: 0.70
Remarkable(joystick, be used to play game)
Evidence: 0.10
¬ Plausible(joystick, be used to play game)
0.41
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.08
Plausible(metronome, be used to keep rythm while play piano)
Evidence: 0.75
Remarkable(keyboard, be used to make music)
Evidence: 0.47
¬ Plausible(keyboard, be used to make music)
0.40
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.08
Plausible(metronome, be used to keep rythm while play piano)
Evidence: 0.24
Remarkable(keyboard, be at piano)
Evidence: 0.32
¬ Plausible(keyboard, be at piano)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.08
Plausible(metronome, be used to keep rythm while play piano)
Evidence: 0.36
¬ Salient(metronome, be used to keep rythm while play piano)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.36
Salient(metronome, be used to keep rythm while play piano)
Evidence: 0.02
¬ Salient(metronome, be at piano)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.48
Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.04
¬ Remarkable(metronome, be at piano)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.67
Typical(metronome, be used to keep rythm while play piano)
Evidence: 0.32
¬ Typical(metronome, be used to keep music in time)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.08
Plausible(metronome, be used to keep rythm while play piano)
Evidence: 0.10
¬ Plausible(metronome, be used to keep beat)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.67
Typical(metronome, be used to keep rythm while play piano)
Evidence: 0.47
¬ Typical(metronome, be used to rhythm)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.48
Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.36
¬ Remarkable(metronome, be used to rhythm)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.08
Plausible(metronome, be used to keep rythm while play piano)
Evidence: 0.22
¬ Plausible(metronome, be used to keep music in time)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.67
Typical(metronome, be used to keep rythm while play piano)
Evidence: 0.53
¬ Typical(metronome, be used to keep beat)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.67
Typical(metronome, be used to keep rythm while play piano)
Evidence: 0.91
¬ Typical(metronome, be at piano)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.36
Salient(metronome, be used to keep rythm while play piano)
Evidence: 0.48
¬ Salient(metronome, be used to rhythm)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.36
Salient(metronome, be used to keep rythm while play piano)
Evidence: 0.58
¬ Salient(metronome, be used to keep beat)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.48
Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.72
¬ Remarkable(metronome, be used to keep beat)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.48
Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.85
¬ Remarkable(metronome, be used to keep music in time)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.36
Salient(metronome, be used to keep rythm while play piano)
Evidence: 0.75
¬ Salient(metronome, be used to keep music in time)
0.32
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.85
Evidence: 0.08
Plausible(metronome, be used to keep rythm while play piano)
Evidence: 0.61
¬ Plausible(metronome, be at piano)
0.23
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.81
Evidence: 0.08
Plausible(metronome, be used to keep rythm while play piano)
Evidence: 0.73
¬ Plausible(metronome, be used to rhythm)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.36
Salient(metronome, be used to keep rythm while play piano)
Evidence: 0.67
¬ Typical(metronome, be used to keep rythm while play piano)
Evidence: 0.48
¬ Remarkable(metronome, be used to keep rythm while play piano)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.08
Plausible(metronome, be used to keep rythm while play piano)
Evidence: 0.67
¬ Typical(metronome, be used to keep rythm while play piano)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.48
¬ Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.26
¬ Typical(keyboard, be used to play music)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.48
¬ Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.37
¬ Typical(keyboard, be a part of piano)
0.09
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.21
¬ Typical(keyboard, be used to make music)
0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.48
¬ Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.43
¬ Typical(keyboard, be at piano)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.48
¬ Remarkable(metronome, be used to keep rythm while play piano)
Evidence: 0.50
¬ Typical(joystick, be used to play game)