mission impossible: be called fallout

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents television series
Weight: 0.61
, television show
Weight: 0.61
, tv show
Weight: 0.61
, television
Weight: 0.60
, show
Weight: 0.59
Siblings reality
Weight: 0.31
, television program
Weight: 0.31
, smallville
Weight: 0.31
, game show
Weight: 0.30
, voyage
Weight: 0.30

Related properties

Property Similarity
be called fallout 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.07
Plausible(mission impossible, be called fallout)
Evidence: 0.09
¬ Salient(mission impossible, be called fallout)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.09
Salient(mission impossible, be called fallout)
Evidence: 0.23
¬ Typical(mission impossible, be called fallout)
Evidence: 0.12
¬ Remarkable(mission impossible, be called fallout)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.07
Plausible(mission impossible, be called fallout)
Evidence: 0.23
¬ Typical(mission impossible, be called fallout)