mission: be disrupted gta 5

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents duty
Weight: 0.64
, plan
Weight: 0.63
, life
Weight: 0.63
, project
Weight: 0.59
Siblings space station
Weight: 0.66
, reconnaissance
Weight: 0.65
, voyager
Weight: 0.63
, surveillance
Weight: 0.59
, command
Weight: 0.59

Related properties

Property Similarity
be disrupted gta 5 1.00
be disrupted in gta 5 1.00
get disrupted in gta 5 0.99
disappear in gta 5 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.84
Plausible(mission, be disrupted gta 5)
Evidence: 0.30
¬ Salient(mission, be disrupted gta 5)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.84
Plausible(mission, be disrupted gta 5)
Evidence: 0.95
¬ Plausible(mission, be disrupted in gta 5)
0.72
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.84
Plausible(mission, be disrupted gta 5)
Evidence: 0.98
¬ Plausible(mission, get disrupted in gta 5)
0.68
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.84
Plausible(mission, be disrupted gta 5)
Evidence: 0.02
¬ Plausible(mission, disappear in gta 5)
0.68
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.20
Remarkable(mission, be disrupted gta 5)
Evidence: 0.26
¬ Remarkable(mission, be disrupted in gta 5)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.30
Salient(mission, be disrupted gta 5)
Evidence: 0.02
¬ Salient(mission, disappear in gta 5)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.20
Remarkable(mission, be disrupted gta 5)
Evidence: 0.02
¬ Remarkable(mission, disappear in gta 5)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.65
Typical(mission, be disrupted gta 5)
Evidence: 0.22
¬ Typical(mission, disappear in gta 5)
0.61
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.65
Typical(mission, be disrupted gta 5)
Evidence: 0.81
¬ Typical(mission, be disrupted in gta 5)
0.61
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.20
Remarkable(mission, be disrupted gta 5)
Evidence: 0.36
¬ Remarkable(mission, get disrupted in gta 5)
0.59
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.99
Evidence: 0.65
Typical(mission, be disrupted gta 5)
Evidence: 0.88
¬ Typical(mission, get disrupted in gta 5)
0.56
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.30
Salient(mission, be disrupted gta 5)
Evidence: 0.50
¬ Salient(mission, be disrupted in gta 5)
0.41
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.99
Evidence: 0.30
Salient(mission, be disrupted gta 5)
Evidence: 0.74
¬ Salient(mission, get disrupted in gta 5)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.30
Salient(mission, be disrupted gta 5)
Evidence: 0.65
¬ Typical(mission, be disrupted gta 5)
Evidence: 0.20
¬ Remarkable(mission, be disrupted gta 5)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.84
Plausible(mission, be disrupted gta 5)
Evidence: 0.65
¬ Typical(mission, be disrupted gta 5)