mob: generate in singleplayer

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents group
Weight: 0.56
, criminal
Weight: 0.47
, event
Weight: 0.46
, term
Weight: 0.45
, thing
Weight: 0.44
Siblings gang
Weight: 0.33
, mafia
Weight: 0.32
, terrorist organization
Weight: 0.32
, militia
Weight: 0.32
, clan
Weight: 0.32

Related properties

Property Similarity
generate in singleplayer 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.55
Plausible(mob, generate in singleplayer)
Evidence: 0.14
¬ Salient(mob, generate in singleplayer)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.14
Salient(mob, generate in singleplayer)
Evidence: 0.42
¬ Typical(mob, generate in singleplayer)
Evidence: 0.08
¬ Remarkable(mob, generate in singleplayer)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.55
Plausible(mob, generate in singleplayer)
Evidence: 0.42
¬ Typical(mob, generate in singleplayer)