money: buy computer

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents motivation
Weight: 0.65
, stuff
Weight: 0.64
, method
Weight: 0.61
, aid
Weight: 0.61
Siblings dollar bill
Weight: 0.63
, cash register
Weight: 0.60
, penny
Weight: 0.59
, dime
Weight: 0.40
, junk food
Weight: 0.31

Related properties

Property Similarity
buy computer 1.00
be used to buy 0.84
wants to fix computer 0.83
be used to buy car 0.81
be used to buy something 0.80
be used to buy good 0.80
buy food 0.78
be used to buy thing 0.78
be used to make purchase 0.77
be used to buy stuff 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(money, buy computer)
Evidence: 0.76
¬ Remarkable(dollar bill, be used to buy something)
0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.28
¬ Remarkable(money, buy computer)
Evidence: 0.73
¬ Remarkable(dollar bill, be used to buy stuff)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.30
Plausible(money, buy computer)
Evidence: 0.76
Remarkable(dollar bill, be used to buy something)
Evidence: 0.52
¬ Plausible(dollar bill, be used to buy something)
0.42
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.30
Plausible(money, buy computer)
Evidence: 0.73
Remarkable(dollar bill, be used to buy stuff)
Evidence: 0.45
¬ Plausible(dollar bill, be used to buy stuff)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.30
Plausible(money, buy computer)
Evidence: 0.20
¬ Salient(money, buy computer)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.51
Typical(money, buy computer)
Evidence: 0.05
¬ Typical(money, be used to buy)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.30
Plausible(money, buy computer)
Evidence: 0.06
¬ Plausible(money, wants to fix computer)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.51
Typical(money, buy computer)
Evidence: 0.07
¬ Typical(money, be used to buy good)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.51
Typical(money, buy computer)
Evidence: 0.03
¬ Typical(money, be used to buy thing)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.51
Typical(money, buy computer)
Evidence: 0.04
¬ Typical(money, be used to make purchase)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.51
Typical(money, buy computer)
Evidence: 0.09
¬ Typical(money, buy food)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.51
Typical(money, buy computer)
Evidence: 0.26
¬ Typical(money, be used to buy car)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.28
Remarkable(money, buy computer)
Evidence: 0.36
¬ Remarkable(money, wants to fix computer)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.30
Plausible(money, buy computer)
Evidence: 0.42
¬ Plausible(money, be used to buy car)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.20
Salient(money, buy computer)
Evidence: 0.40
¬ Salient(money, wants to fix computer)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.51
Typical(money, buy computer)
Evidence: 0.85
¬ Typical(money, wants to fix computer)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.81
Evidence: 0.20
Salient(money, buy computer)
Evidence: 0.60
¬ Salient(money, be used to buy car)
0.31
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.30
Plausible(money, buy computer)
Evidence: 0.78
¬ Plausible(money, be used to buy good)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.30
Plausible(money, buy computer)
Evidence: 0.80
¬ Plausible(money, buy food)
0.28
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.81
Evidence: 0.28
Remarkable(money, buy computer)
Evidence: 0.84
¬ Remarkable(money, be used to buy car)
0.27
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.84
Evidence: 0.30
Plausible(money, buy computer)
Evidence: 0.89
¬ Plausible(money, be used to buy)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.78
Evidence: 0.28
Remarkable(money, buy computer)
Evidence: 0.88
¬ Remarkable(money, buy food)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.77
Evidence: 0.30
Plausible(money, buy computer)
Evidence: 0.92
¬ Plausible(money, be used to make purchase)
0.23
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.84
Evidence: 0.28
Remarkable(money, buy computer)
Evidence: 0.94
¬ Remarkable(money, be used to buy)
0.23
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.78
Evidence: 0.30
Plausible(money, buy computer)
Evidence: 0.94
¬ Plausible(money, be used to buy thing)
0.22
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.80
Evidence: 0.28
Remarkable(money, buy computer)
Evidence: 0.94
¬ Remarkable(money, be used to buy good)
0.22
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.78
Evidence: 0.20
Salient(money, buy computer)
Evidence: 0.84
¬ Salient(money, buy food)
0.22
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.77
Evidence: 0.28
Remarkable(money, buy computer)
Evidence: 0.93
¬ Remarkable(money, be used to make purchase)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.78
Evidence: 0.28
Remarkable(money, buy computer)
Evidence: 0.95
¬ Remarkable(money, be used to buy thing)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.80
Evidence: 0.20
Salient(money, buy computer)
Evidence: 0.87
¬ Salient(money, be used to buy good)
0.20
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.84
Evidence: 0.20
Salient(money, buy computer)
Evidence: 0.91
¬ Salient(money, be used to buy)
0.16
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.77
Evidence: 0.20
Salient(money, buy computer)
Evidence: 0.93
¬ Salient(money, be used to make purchase)
0.16
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.78
Evidence: 0.20
Salient(money, buy computer)
Evidence: 0.94
¬ Salient(money, be used to buy thing)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.20
Salient(money, buy computer)
Evidence: 0.51
¬ Typical(money, buy computer)
Evidence: 0.28
¬ Remarkable(money, buy computer)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.30
Plausible(money, buy computer)
Evidence: 0.51
¬ Typical(money, buy computer)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(money, buy computer)
Evidence: 0.20
¬ Typical(dollar bill, be used to buy something)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.28
¬ Remarkable(money, buy computer)
Evidence: 0.23
¬ Typical(dollar bill, be used to buy stuff)