# money: wants to fix computer

from ConceptNet

## Related concepts

 Parents motivationWeight: 0.65, stuffWeight: 0.64, methodWeight: 0.61, aidWeight: 0.61 Siblings dollar billWeight: 0.63, cash registerWeight: 0.60, pennyWeight: 0.59, dimeWeight: 0.40, junk foodWeight: 0.31

## Related properties

 Similarity Property wants to fix computer 1.00 fix many problem 0.85 buy computer 0.83 solve lot of your problem 0.77

## Clauses

### Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.06
Plausible(money, wants to fix computer)
Evidence: 0.40
¬ Salient(money, wants to fix computer)

### Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.85
Typical(money, wants to fix computer)
Evidence: 0.51
¬ Typical(money, buy computer)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.40
Salient(money, wants to fix computer)
Evidence: 0.20
¬ Salient(money, buy computer)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.36
Remarkable(money, wants to fix computer)
Evidence: 0.28
¬ Remarkable(money, buy computer)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.06
Plausible(money, wants to fix computer)
Evidence: 0.30
¬ Plausible(money, buy computer)

### Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.40
Salient(money, wants to fix computer)
Evidence: 0.85
¬ Typical(money, wants to fix computer)
Evidence: 0.36
¬ Remarkable(money, wants to fix computer)

### Typical implies Plausible

0.10
Rule weight: 0.48
Evidence weight: 0.20
Similarity weight: 1.00
Evidence: 0.06
Plausible(money, wants to fix computer)
Evidence: 0.85
¬ Typical(money, wants to fix computer)