mood: be important in story

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mental disorder
Weight: 0.64
, mental health problem
Weight: 0.62
, factor
Weight: 0.61
, symptom
Weight: 0.61
, issue
Weight: 0.60
Siblings anxiety
Weight: 0.66
, personality disorder
Weight: 0.35
, attitude
Weight: 0.34
, neurosis
Weight: 0.34
, feeling
Weight: 0.34

Related properties

Property Similarity
be important in story 1.00
be important to story 1.00
make story better 0.90
be important in life 0.77
be important to gilgamesh 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.80
Plausible(issue, be important to gilgamesh)
Evidence: 0.77
¬ Typical(mood, be important in story)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.76
Plausible(mood, be important in story)
Evidence: 0.80
¬ Plausible(issue, be important to gilgamesh)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(mood, be important in story)
Evidence: 0.52
¬ Remarkable(issue, be important to gilgamesh)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.70
¬ Remarkable(mood, be important in story)
Evidence: 0.64
¬ Remarkable(attitude, be important in life)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.80
Plausible(issue, be important to gilgamesh)
Evidence: 0.70
Remarkable(mood, be important in story)
Evidence: 0.76
¬ Plausible(mood, be important in story)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.76
Plausible(mood, be important in story)
Evidence: 0.64
Remarkable(attitude, be important in life)
Evidence: 0.83
¬ Plausible(attitude, be important in life)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.76
Plausible(mood, be important in story)
Evidence: 0.86
¬ Salient(mood, be important in story)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.86
Salient(mood, be important in story)
Evidence: 0.87
¬ Salient(mood, be important to story)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.86
Salient(mood, be important in story)
Evidence: 0.69
¬ Salient(mood, make story better)
0.69
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.77
Typical(mood, be important in story)
Evidence: 0.83
¬ Typical(mood, be important to story)
0.69
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.76
Plausible(mood, be important in story)
Evidence: 0.79
¬ Plausible(mood, be important to story)
0.69
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.70
Remarkable(mood, be important in story)
Evidence: 0.64
¬ Remarkable(mood, be important to story)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.77
Typical(mood, be important in story)
Evidence: 0.55
¬ Typical(mood, make story better)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.76
Plausible(mood, be important in story)
Evidence: 0.57
¬ Plausible(mood, make story better)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.70
Remarkable(mood, be important in story)
Evidence: 0.72
¬ Remarkable(mood, make story better)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.86
Salient(mood, be important in story)
Evidence: 0.77
¬ Typical(mood, be important in story)
Evidence: 0.70
¬ Remarkable(mood, be important in story)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.76
Plausible(mood, be important in story)
Evidence: 0.77
¬ Typical(mood, be important in story)

Typicality and Rermarkability incompatibility between a parent and a child

0.15
Rule weight: 0.51
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(mood, be important in story)
Evidence: 0.88
¬ Typical(issue, be important to gilgamesh)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.70
¬ Remarkable(mood, be important in story)
Evidence: 0.87
¬ Typical(attitude, be important in life)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.77
Typical(mood, be important in story)
Evidence: 0.88
¬ Typical(issue, be important to gilgamesh)