movie theater: be used to make money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents restaurant
Weight: 0.69
, entertainment
Weight: 0.68
, attraction
Weight: 0.67
, location
Weight: 0.67
, fun
Weight: 0.62
Siblings cinema
Weight: 0.38
, movie theatre
Weight: 0.38
, movie screen
Weight: 0.37
, seafood restaurant
Weight: 0.35
, musical
Weight: 0.34

Related properties

Property Similarity
be used to make money 1.00
be used to spend money 0.86
be used to make money for owner 0.84
be used to show how life should have be 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.35
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.86
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.55
¬ Typical(movie theater, be used to make money)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.10
Plausible(movie theater, be used to make money)
Evidence: 0.30
¬ Plausible(restaurant, be used to spend money)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.66
¬ Remarkable(movie theater, be used to make money)
Evidence: 0.53
¬ Remarkable(restaurant, be used to spend money)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.66
¬ Remarkable(movie theater, be used to make money)
Evidence: 0.51
¬ Remarkable(seafood restaurant, be used to make money)
0.08
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.66
¬ Remarkable(movie theater, be used to make money)
Evidence: 0.42
¬ Remarkable(seafood restaurant, be used to make money for owner)
0.08
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.66
¬ Remarkable(movie theater, be used to make money)
Evidence: 0.60
¬ Remarkable(cinema, be used to make money)
0.06
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.66
¬ Remarkable(movie theater, be used to make money)
Evidence: 0.54
¬ Remarkable(cinema, be used to show how life should have be)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.30
Plausible(restaurant, be used to spend money)
Evidence: 0.66
Remarkable(movie theater, be used to make money)
Evidence: 0.10
¬ Plausible(movie theater, be used to make money)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.10
Plausible(movie theater, be used to make money)
Evidence: 0.60
Remarkable(cinema, be used to make money)
Evidence: 0.06
¬ Plausible(cinema, be used to make money)
0.54
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.10
Plausible(movie theater, be used to make money)
Evidence: 0.51
Remarkable(seafood restaurant, be used to make money)
Evidence: 0.23
¬ Plausible(seafood restaurant, be used to make money)
0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.10
Plausible(movie theater, be used to make money)
Evidence: 0.42
Remarkable(seafood restaurant, be used to make money for owner)
Evidence: 0.07
¬ Plausible(seafood restaurant, be used to make money for owner)
0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.10
Plausible(movie theater, be used to make money)
Evidence: 0.54
Remarkable(cinema, be used to show how life should have be)
Evidence: 0.04
¬ Plausible(cinema, be used to show how life should have be)

Salient implies Plausible

0.11
Rule weight: 0.28
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.10
Plausible(movie theater, be used to make money)
Evidence: 0.68
¬ Salient(movie theater, be used to make money)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.68
Salient(movie theater, be used to make money)
Evidence: 0.55
¬ Typical(movie theater, be used to make money)
Evidence: 0.66
¬ Remarkable(movie theater, be used to make money)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.10
Plausible(movie theater, be used to make money)
Evidence: 0.55
¬ Typical(movie theater, be used to make money)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.66
¬ Remarkable(movie theater, be used to make money)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.66
¬ Remarkable(movie theater, be used to make money)
Evidence: 0.44
¬ Typical(seafood restaurant, be used to make money)
0.07
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.66
¬ Remarkable(movie theater, be used to make money)
Evidence: 0.68
¬ Typical(cinema, be used to make money)
0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.84
Evidence: 0.66
¬ Remarkable(movie theater, be used to make money)
Evidence: 0.71
¬ Typical(seafood restaurant, be used to make money for owner)
0.05
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.75
Evidence: 0.66
¬ Remarkable(movie theater, be used to make money)
Evidence: 0.79
¬ Typical(cinema, be used to show how life should have be)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.55
Typical(movie theater, be used to make money)
Evidence: 0.37
¬ Typical(restaurant, be used to spend money)