music: wants to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents rock music
Weight: 0.69
, entertainment
Weight: 0.64
, pop
Weight: 0.64
, opera
Weight: 0.62
Siblings chamber music
Weight: 0.79
, classical music
Weight: 0.72
, pop music
Weight: 0.71
, jazz
Weight: 0.66
, loud music
Weight: 0.65

Related properties

Property Similarity
wants to have fun 1.00
be fun 0.91
causes fun 0.88
be fun to listen too 0.86
be fun to listen to 0.85
be wonderful to know how to play 0.83
be very enjoyable 0.81
make you feel good 0.80
be good for relax and dance 0.80
be good to relax person 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.30
Plausible(entertainment, be fun)
Evidence: 0.26
¬ Typical(music, wants to have fun)
0.46
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.07
Plausible(opera, be fun)
Evidence: 0.26
¬ Typical(music, wants to have fun)
0.46
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.05
Plausible(rock music, be fun)
Evidence: 0.26
¬ Typical(music, wants to have fun)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.35
Plausible(music, wants to have fun)
Evidence: 0.05
¬ Plausible(rock music, be fun)
0.08
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.35
Plausible(music, wants to have fun)
Evidence: 0.07
¬ Plausible(opera, be fun)
0.07
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.35
Plausible(music, wants to have fun)
Evidence: 0.30
¬ Plausible(entertainment, be fun)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.91
Evidence: 0.90
¬ Remarkable(music, wants to have fun)
Evidence: 0.62
¬ Remarkable(entertainment, be fun)
0.21
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.91
Evidence: 0.90
¬ Remarkable(music, wants to have fun)
Evidence: 0.67
¬ Remarkable(opera, be fun)
0.19
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.91
Evidence: 0.90
¬ Remarkable(music, wants to have fun)
Evidence: 0.71
¬ Remarkable(rock music, be fun)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.30
Plausible(entertainment, be fun)
Evidence: 0.90
Remarkable(music, wants to have fun)
Evidence: 0.35
¬ Plausible(music, wants to have fun)
0.37
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.07
Plausible(opera, be fun)
Evidence: 0.90
Remarkable(music, wants to have fun)
Evidence: 0.35
¬ Plausible(music, wants to have fun)
0.37
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.05
Plausible(rock music, be fun)
Evidence: 0.90
Remarkable(music, wants to have fun)
Evidence: 0.35
¬ Plausible(music, wants to have fun)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.35
Plausible(music, wants to have fun)
Evidence: 0.68
¬ Salient(music, wants to have fun)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.90
Remarkable(music, wants to have fun)
Evidence: 0.73
¬ Remarkable(music, be fun)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.26
Typical(music, wants to have fun)
Evidence: 0.10
¬ Typical(music, be fun to listen too)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.26
Typical(music, wants to have fun)
Evidence: 0.11
¬ Typical(music, be fun to listen to)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.90
Remarkable(music, wants to have fun)
Evidence: 0.93
¬ Remarkable(music, be fun to listen too)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.90
Remarkable(music, wants to have fun)
Evidence: 0.93
¬ Remarkable(music, be fun to listen to)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.35
Plausible(music, wants to have fun)
Evidence: 0.29
¬ Plausible(music, be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Remarkable(music, wants to have fun)
Evidence: 0.79
¬ Remarkable(music, be good to relax person)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.68
Salient(music, wants to have fun)
Evidence: 0.70
¬ Salient(music, be fun)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.68
Salient(music, wants to have fun)
Evidence: 0.39
¬ Salient(music, be good to relax person)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.26
Typical(music, wants to have fun)
Evidence: 0.21
¬ Typical(music, be good to relax person)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.68
Salient(music, wants to have fun)
Evidence: 0.70
¬ Salient(music, be fun to listen too)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.26
Typical(music, wants to have fun)
Evidence: 0.38
¬ Typical(music, be fun)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.68
Salient(music, wants to have fun)
Evidence: 0.79
¬ Salient(music, be fun to listen to)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.35
Plausible(music, wants to have fun)
Evidence: 0.61
¬ Plausible(music, be good to relax person)
0.40
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.85
Evidence: 0.35
Plausible(music, wants to have fun)
Evidence: 0.70
¬ Plausible(music, be fun to listen to)
0.38
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.86
Evidence: 0.35
Plausible(music, wants to have fun)
Evidence: 0.74
¬ Plausible(music, be fun to listen too)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.68
Salient(music, wants to have fun)
Evidence: 0.26
¬ Typical(music, wants to have fun)
Evidence: 0.90
¬ Remarkable(music, wants to have fun)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.35
Plausible(music, wants to have fun)
Evidence: 0.26
¬ Typical(music, wants to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.90
¬ Remarkable(music, wants to have fun)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.22
Rule weight: 0.51
Evidence weight: 0.48
Similarity weight: 0.91
Evidence: 0.90
¬ Remarkable(music, wants to have fun)
Evidence: 0.58
¬ Typical(rock music, be fun)
0.22
Rule weight: 0.51
Evidence weight: 0.48
Similarity weight: 0.91
Evidence: 0.90
¬ Remarkable(music, wants to have fun)
Evidence: 0.58
¬ Typical(opera, be fun)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.26
Typical(music, wants to have fun)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.25
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 0.91
Evidence: 0.26
Typical(music, wants to have fun)
Evidence: 0.58
¬ Typical(rock music, be fun)
0.25
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 0.91
Evidence: 0.26
Typical(music, wants to have fun)
Evidence: 0.58
¬ Typical(opera, be fun)