mute: apply practice

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents button
Weight: 0.55
, function
Weight: 0.52
, control
Weight: 0.46
, feature
Weight: 0.44
, term
Weight: 0.43
Siblings push button
Weight: 0.32
, joystick
Weight: 0.31
, trigonometric function
Weight: 0.30
, remote control
Weight: 0.30
, simple function
Weight: 0.30

Related properties

Property Similarity
apply practice 1.00
practice games 0.82
be applied in life 0.78
practice tournament 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.24
¬ Remarkable(mute, apply practice)
Evidence: 0.89
¬ Remarkable(trigonometric function, be applied in life)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.49
Plausible(mute, apply practice)
Evidence: 0.89
Remarkable(trigonometric function, be applied in life)
Evidence: 0.38
¬ Plausible(trigonometric function, be applied in life)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.49
Plausible(mute, apply practice)
Evidence: 0.34
¬ Salient(mute, apply practice)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.49
Plausible(mute, apply practice)
Evidence: 0.03
¬ Plausible(mute, practice games)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.24
Remarkable(mute, apply practice)
Evidence: 0.03
¬ Remarkable(mute, practice games)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.34
Salient(mute, apply practice)
Evidence: 0.03
¬ Salient(mute, practice games)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.70
Typical(mute, apply practice)
Evidence: 0.22
¬ Typical(mute, practice games)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.24
Remarkable(mute, apply practice)
Evidence: 0.10
¬ Remarkable(mute, practice tournament)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.49
Plausible(mute, apply practice)
Evidence: 0.15
¬ Plausible(mute, practice tournament)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.34
Salient(mute, apply practice)
Evidence: 0.13
¬ Salient(mute, practice tournament)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.70
Typical(mute, apply practice)
Evidence: 0.46
¬ Typical(mute, practice tournament)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.34
Salient(mute, apply practice)
Evidence: 0.70
¬ Typical(mute, apply practice)
Evidence: 0.24
¬ Remarkable(mute, apply practice)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.49
Plausible(mute, apply practice)
Evidence: 0.70
¬ Typical(mute, apply practice)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.24
¬ Remarkable(mute, apply practice)
Evidence: 0.19
¬ Typical(trigonometric function, be applied in life)