narc: play games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents film
Weight: 0.45
, game
Weight: 0.38
, mess
Weight: 0.33
, movie
Weight: 0.33
Siblings avengers
Weight: 0.29
, avenger
Weight: 0.29
, dude
Weight: 0.29
, slacker
Weight: 0.29
, sherlock holmes
Weight: 0.29

Related properties

Property Similarity
play games 1.00
play mind games 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.43
Plausible(narc, play games)
Evidence: 0.56
¬ Salient(narc, play games)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.75
Remarkable(narc, play games)
Evidence: 0.36
¬ Remarkable(narc, play mind games)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.56
Salient(narc, play games)
Evidence: 0.37
¬ Salient(narc, play mind games)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.43
Plausible(narc, play games)
Evidence: 0.43
¬ Plausible(narc, play mind games)
0.51
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.91
Evidence: 0.38
Typical(narc, play games)
Evidence: 0.56
¬ Typical(narc, play mind games)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.56
Salient(narc, play games)
Evidence: 0.38
¬ Typical(narc, play games)
Evidence: 0.75
¬ Remarkable(narc, play games)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.43
Plausible(narc, play games)
Evidence: 0.38
¬ Typical(narc, play games)