neighbours: play loud music

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents show
Weight: 0.54
, series
Weight: 0.47
, soap
Weight: 0.44
, program
Weight: 0.37
Siblings talk show
Weight: 0.28
, game show
Weight: 0.28
, soap opera
Weight: 0.28
, fresh air
Weight: 0.27
, big bang theory
Weight: 0.27

Related properties

Property Similarity
play loud music 1.00
play music 0.91
have shit taste in music 0.80
is noisy 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.71
Plausible(neighbours, play loud music)
Evidence: 0.65
¬ Salient(neighbours, play loud music)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.87
Typical(neighbours, play loud music)
Evidence: 0.66
¬ Typical(neighbours, play music)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.71
Plausible(neighbours, play loud music)
Evidence: 0.58
¬ Plausible(neighbours, play music)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.65
Salient(neighbours, play loud music)
Evidence: 0.59
¬ Salient(neighbours, play music)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.87
Typical(neighbours, play loud music)
Evidence: 0.83
¬ Typical(neighbours, have shit taste in music)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.87
Typical(neighbours, play loud music)
Evidence: 0.70
¬ Typical(neighbours, is noisy)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.71
Plausible(neighbours, play loud music)
Evidence: 0.70
¬ Plausible(neighbours, have shit taste in music)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.71
Plausible(neighbours, play loud music)
Evidence: 0.64
¬ Plausible(neighbours, is noisy)
0.53
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.91
Evidence: 0.33
Remarkable(neighbours, play loud music)
Evidence: 0.48
¬ Remarkable(neighbours, play music)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.65
Salient(neighbours, play loud music)
Evidence: 0.68
¬ Salient(neighbours, have shit taste in music)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.33
Remarkable(neighbours, play loud music)
Evidence: 0.39
¬ Remarkable(neighbours, have shit taste in music)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.65
Salient(neighbours, play loud music)
Evidence: 0.68
¬ Salient(neighbours, is noisy)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.33
Remarkable(neighbours, play loud music)
Evidence: 0.54
¬ Remarkable(neighbours, is noisy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.65
Salient(neighbours, play loud music)
Evidence: 0.87
¬ Typical(neighbours, play loud music)
Evidence: 0.33
¬ Remarkable(neighbours, play loud music)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.71
Plausible(neighbours, play loud music)
Evidence: 0.87
¬ Typical(neighbours, play loud music)