neo: keep going

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents character
Weight: 0.47
, thing
Weight: 0.39
, management
Weight: 0.38
, company
Weight: 0.37
Siblings archetype
Weight: 0.30
, medusa
Weight: 0.30
, superman
Weight: 0.29
, avenger
Weight: 0.29
, heroine
Weight: 0.29

Related properties

Property Similarity
keep going 1.00
keep going up 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.27
Plausible(neo, keep going)
Evidence: 0.34
¬ Salient(neo, keep going)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.23
Typical(neo, keep going)
Evidence: 0.26
¬ Typical(neo, keep going up)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.27
Plausible(neo, keep going)
Evidence: 0.33
¬ Plausible(neo, keep going up)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.64
Remarkable(neo, keep going)
Evidence: 0.75
¬ Remarkable(neo, keep going up)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.34
Salient(neo, keep going)
Evidence: 0.42
¬ Salient(neo, keep going up)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.34
Salient(neo, keep going)
Evidence: 0.23
¬ Typical(neo, keep going)
Evidence: 0.64
¬ Remarkable(neo, keep going)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.27
Plausible(neo, keep going)
Evidence: 0.23
¬ Typical(neo, keep going)