nerd: is popular now

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.57
, term
Weight: 0.55
, insult
Weight: 0.54
, word
Weight: 0.52
, man
Weight: 0.51
Siblings fart
Weight: 0.33
, chick
Weight: 0.33

Related properties

Property Similarity
is popular now 1.00
is popular 0.93
has time now 0.80
become successful 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.55
Plausible(nerd, is popular now)
Evidence: 0.80
¬ Salient(nerd, is popular now)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.91
Remarkable(nerd, is popular now)
Evidence: 0.68
¬ Remarkable(nerd, is popular)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.80
Salient(nerd, is popular now)
Evidence: 0.97
¬ Salient(nerd, is popular)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Remarkable(nerd, is popular now)
Evidence: 0.95
¬ Remarkable(nerd, has time now)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.41
Typical(nerd, is popular now)
Evidence: 0.15
¬ Typical(nerd, has time now)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.91
Remarkable(nerd, is popular now)
Evidence: 0.56
¬ Remarkable(nerd, become successful)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.80
Salient(nerd, is popular now)
Evidence: 0.64
¬ Salient(nerd, has time now)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.55
Plausible(nerd, is popular now)
Evidence: 0.37
¬ Plausible(nerd, has time now)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.80
Salient(nerd, is popular now)
Evidence: 0.89
¬ Salient(nerd, become successful)
0.47
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.93
Evidence: 0.55
Plausible(nerd, is popular now)
Evidence: 0.91
¬ Plausible(nerd, is popular)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.55
Plausible(nerd, is popular now)
Evidence: 0.85
¬ Plausible(nerd, become successful)
0.35
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.93
Evidence: 0.41
Typical(nerd, is popular now)
Evidence: 0.94
¬ Typical(nerd, is popular)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.41
Typical(nerd, is popular now)
Evidence: 0.91
¬ Typical(nerd, become successful)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.80
Salient(nerd, is popular now)
Evidence: 0.41
¬ Typical(nerd, is popular now)
Evidence: 0.91
¬ Remarkable(nerd, is popular now)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.55
Plausible(nerd, is popular now)
Evidence: 0.41
¬ Typical(nerd, is popular now)