nerve: get damaged

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents body part
Weight: 0.60
, structure
Weight: 0.57
, central nervous system
Weight: 0.56
, nervous system
Weight: 0.56
, complication
Weight: 0.55
Siblings sciatic nerve
Weight: 0.86
, optic nerve
Weight: 0.81
, spinal cord
Weight: 0.66
, spinal column
Weight: 0.62
, brain
Weight: 0.34

Related properties

Property Similarity
get damaged 1.00
is damage 0.82
CAN can repaired 0.77
hurt 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.13
Plausible(nerve, get damaged)
Evidence: 0.16
¬ Salient(nerve, get damaged)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.33
Typical(nerve, get damaged)
Evidence: 0.10
¬ Typical(nerve, is damage)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.13
Plausible(nerve, get damaged)
Evidence: 0.26
¬ Plausible(nerve, is damage)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.19
Remarkable(nerve, get damaged)
Evidence: 0.26
¬ Remarkable(nerve, CAN can repaired)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.16
Salient(nerve, get damaged)
Evidence: 0.27
¬ Salient(nerve, CAN can repaired)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.16
Salient(nerve, get damaged)
Evidence: 0.29
¬ Salient(nerve, hurt)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.19
Remarkable(nerve, get damaged)
Evidence: 0.32
¬ Remarkable(nerve, hurt)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.16
Salient(nerve, get damaged)
Evidence: 0.40
¬ Salient(nerve, is damage)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.13
Plausible(nerve, get damaged)
Evidence: 0.33
¬ Plausible(nerve, hurt)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.13
Plausible(nerve, get damaged)
Evidence: 0.34
¬ Plausible(nerve, CAN can repaired)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.33
Typical(nerve, get damaged)
Evidence: 0.47
¬ Typical(nerve, hurt)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.33
Typical(nerve, get damaged)
Evidence: 0.52
¬ Typical(nerve, CAN can repaired)
0.22
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.82
Evidence: 0.19
Remarkable(nerve, get damaged)
Evidence: 0.85
¬ Remarkable(nerve, is damage)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(nerve, get damaged)
Evidence: 0.33
¬ Typical(nerve, get damaged)
Evidence: 0.19
¬ Remarkable(nerve, get damaged)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.13
Plausible(nerve, get damaged)
Evidence: 0.33
¬ Typical(nerve, get damaged)